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Taming 3DGS: High-Quality Radiance Fields with Limited Resources | ||
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This method employs a global scoring approach to guide the addition of Gaussians, ensuring efficient densification. Each Gaussian is assigned a score based on four factors: 1) gradient, 2) pixel coverage, 3) per-view saliency, and 4) core attributes like opacity, depth, and scale. Gaussians with the top B scores, where B is the desired number of new Gaussians, are then split or cloned to optimize the scene's representation. By calculating a composite score that reflects both the scene’s structural complexity and visual importance, only the most critical areas are targeted for Gaussian splitting or cloning, resulting in more effective scene representation. |