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### Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representation | ||
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This method introduces a hybrid representation for splatting-based radiance fields, where Gaussian primitives are separated into explicit point cloud and implicit attribute features. The attribute features are encoded using a multi-resolution multi-level tri-plane architecture integrated with a residual-based rendering pipeline. It employs a level-based progressive training scheme for joint optimization of point clouds and tri-planes, starting with coarse attributes and refining them with higher-level details. Spatial regularization and a bootstrapping scheme are applied to enhance the consistency and stability of the Gaussian attributes during training. |
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