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Makes sphinx less terrible #2663

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@Coxswain-Navigator Coxswain-Navigator commented Jan 3, 2025

About The Pull Request

Changes sphinx and retires its old work mechanics. It now has a set of work mechanics that is a bit more similar to what players would normally expect from an abnormality.
Every work tick for sphinx runs two checks, with a second work chance being determined by the worker's prudence. This allows for players who invest in prudence to achieve very high work rates, and occasionally get gifts in the form of treasures. Players with low prudence will suffer, though.
Additionally, sphinx has been given the following attackss and has lost the ability to perform ordinary melee attacks.

  • A ranged attack that can be dodged, dealing red damage.
  • A shockwave attack, dealing low white damage and pushing nearby mobs away.

Why It's Good For The Game

Honestly the old mechanics were just frustrating and buggy at times. Don't worry, those assets will be kept around for a bit of a pet project I will be doing at some point in the somewhat near future.

Changelog

🆑
tweak: tweaked sphinx work mechanics
/:cl:

@Coxswain-Navigator Coxswain-Navigator added the Tweak A small change/addition to already existing systems. label Jan 3, 2025
@Gboster-0 Gboster-0 added the Balance Improvements towards balance of the game. label Jan 3, 2025
uhh fix stuff i guess

updates sphinx combat-wise

duh, fixes linters
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3 participants