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City Gamemodes Update: Bloodfiends #2658
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I am actually looking to make bloodfiends an antag. Not only this, I think that this PR is good just unsure about spawning them like Gcorp and such. |
Okay, I can remove bloodfiends from spawning in like G-Corp. |
Honestly? If the La Manchaland map is merged, you can make it so that ONLY bloodfiends spawn there and just hard-map it |
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About The Pull Request
This PR will add 3 new mobs, which replace the spawners in the ruined La Mancha Land backstreets layout.
Bloodbags (Currently need sprites): They are mobs with decent HP which take damage each time they attack. Each time they take damage, they will spawn a pool of blood around them with a short cooldown. Also they inflict bleed on hit. On death, they will explode after a short delay, creating pools of blood in a 3x3 area and inflict bleed to all humans in that area.
Bloodfiends: They have decent HP, and are able to absorb nearby blood to gain stacks of "Bloodfeast." Once they have enough bloodfeast, they will leap towards their target, inflict a good amount of bleed on hit. Then they will preform 2 short dashes towards the target. They also inflict bleed on hit.
Royal Bloodfiend (Currently need sprites): They work like normal bloodfiends, but they have more HP, and spend bloodfeast in a different way. One, Once they reach max bloodfeast, they freeze and will start marking 3 random directions around the target. The target will be able to see those directions. Also, the target will gain the city faction for the duration of this attack. Then they will leap to those direction in the order they created them, and preform an AoE around the target, leaving only 1 space open which is the opposite direction from which they are preforming the AoE. The attack deals low damage but inflicts a massive amount of bleed. If they miss all 3 of their attacks, they will be stunned for 3 seconds and will take double damage from all attacks. Finally, Once they drop bellow 75% HP, they will create 2 bloodbags around them and spend bloodfeast. They double the amount of bloodbags spawned after dropping bellow 25% HP.
Bleed: It is a stacking statues effect, which deal HP damage equal to it's stack after the target moves then it halves itself. It will also create pools of blood bellow the target if they have enough bleed. Also, If the target does not move for around 5-10 seconds and doesn't gain any new stacks of bleed while standing still, they will clear the stack completely.
Also, This PR updates the Amber ordeal letting them spawn in the alleyways, With amber dusk being nerfed to fit the gamemode.
Why It's Good For The Game
Bloodfiends are more interactive foes that players can face in the backstreets, which should make the backstreets more fun.
Also, Amber being in the backstreets alleyways will also make red weapons more viable since they would be a more common threat.
Changelog
🆑
add: Added 3 new backstreets mobs, and a new statues effect "bleed"
/:cl: