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Suppression Rewards #181

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LanceSmites328
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@LanceSmites328 LanceSmites328 commented Aug 20, 2022

About The Pull Request

This makes Abnormalities and Ordeals grant you stats from helping suppress them. Initial hit earns you 50% of exp cap, 25% for ranged weapons due to increased safety (they can still reach 100%). Dealing damage equal to 1/8th of the target's max hp for melee, or 3/16ths for ranged, grants you the full attribute experience.
The amount varies depending on threat of the mob, with ordeals granting slightly more than abnormalities. Non-Agents DO NOT gain this experience.
Abnormalities grant experience to the attribute they have the highest workrate with at their respective level (Zayins Level 1, Alephs Level 5, etc).
Ordeals grant experience based on thematics. If an ordeal is spawned by another ordeal it will NOT give experience, except in the case of Dusks, which will give reduced experience to help anyone who really needs it to catch up. Most dawn ordeals have a cap at 40, with Noon at 60. Dusk jumps to 100 and Midnight 130. If you manage to get to WHITE ordeals they cap at 200, for all those with increased caps.

Why It's Good For The Game

People who actually DO THEIR JOB fall behind nine times out of ten. This is NOT conducive to good gameplay flow. So this should reward them for doing their job, but not encourage farming Abnormalities for EXP via Suppression, as it's always worse to let them out for EXP. It'll also help the falling average Employee level due to rising pop

Changelog

🆑
add: Suppression Rewards for ALL Abnormalities that breach and ALL Ordeals
/:cl:

@LanceSmites328 LanceSmites328 force-pushed the SuppressionBonuses branch 2 times, most recently from f4d12d4 to 19beb5a Compare August 20, 2022 07:51
@EgorDinamit EgorDinamit added the Tweak A small change/addition to already existing systems. label Aug 20, 2022
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No, just no.
I do not think that turning abnormality supression into RPG boss fight with exp as a reward is a good idea.

@EgorDinamit EgorDinamit added the Do Not Merge Do not merge, untill a headcoder approves it. label Aug 20, 2022
@LanceSmites328 LanceSmites328 deleted the SuppressionBonuses branch June 25, 2023 20:58
@LanceSmites328 LanceSmites328 restored the SuppressionBonuses branch November 22, 2023 00:06
@LanceSmites328
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FOR THOUSANDS OF YEARS I HAVE SLUMBERED

@TheBronJameOffical
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sorry pr fuckin 181???????

@LanceSmites328
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sorry pr fuckin 181???????

FOR THOUSANDS of years

@TaculoTaculo
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sorry pr fuckin 181???????

i know which number to bet on the lottery tomorrow

@Kitsunemitsu Kitsunemitsu added Balance Improvements towards balance of the game. Do Not Merge - Maintainer Discussion Do not merge until Maintainers talk about it. and removed Do Not Merge Do not merge, untill a headcoder approves it. Tweak A small change/addition to already existing systems. labels Nov 22, 2023
@EgorDinamit EgorDinamit added the Do Not Merge Do not merge, untill a headcoder approves it. label Nov 22, 2023
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I hope I don't have to repeat my previous comments.
This is just going to harm the weaker agents even further, making strong agents stronger in the process.

@Kitsunemitsu
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Talking to the entire maintenance team about this. One person isn't going to hold us up.

^ This is the 1st commit message:

Initial Commit

Had to Clear things

Base Implementation

Comment Update

Abnormalities and Ordeals

Stat calc fix?

Update hostile.dm

^ This is the commit message vlggms#2:

Had to Clear things

Base Implementation

Comment Update

Abnormalities and Ordeals

Stat calc fix?

Update hostile.dm
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Egor is not going to merge this PR; no point keeping it open to clutter our PR backlog.

@LanceSmites328
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For a thousand years I have slumbered and for a thousand more I shall, and in a thousand years you shall cry out for me once more.

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5 participants