Adds a new math function; TOUGHER_TIMES() #1704
Merged
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About The Pull Request
Adds in a new math function, TOUGHER_TIMES().
The formula is
(0.15*x)/(0.15*x + 1)
Base Tougher times scales like this, with the % chance being the % of 1 returned.
Letting you scale like this, in a graph form:
Why It's Good For The Game
This lets you easily create decay-stacked math variables, should you need to.
Lets us easily hardcap things that should be hardcapped, (Warden's speed maybe?)
Has a large variety in uses if we want people to stack but don't want it to stack infinitely.
Changelog
🆑
code: Added new math function: TOUGHER_TIMES()
/:cl: