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Reworks some TETH abnormalities #1522
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Coxswain-Navigator
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Tweak
A small change/addition to already existing systems.
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wraps up fairy long legs adds fairy gentleman breach cool so that no one will cry stuff finishes the pr prevents some weirdness buffs hp gift changes Update code/modules/mob/living/simple_animal/abnormality/teth/fairy_gentleman.dm Co-authored-by: [̸R̵e̵d̴a̴c̶t̸e̸d̴]̵ <[email protected]> Fixes stuff fixes a bug changes names Removes armortype, changes so that no one will cry from white to black damage rebased and updated to reflect new resistance PR
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ChangeResistances(list(BRUTE = 1, RED_DAMAGE = 0, WHITE_DAMAGE = 0, BLACK_DAMAGE = 0, PALE_DAMAGE = 0)) | ||
SLEEP_CHECK_DEATH(10 SECONDS) | ||
icon_state = icon_living | ||
ChangeResistances(list(BRUTE = 1, RED_DAMAGE = 1.5, WHITE_DAMAGE = 1, BLACK_DAMAGE = 1, PALE_DAMAGE = 2)) |
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Heads up, the Brute change here and in the previous one is redundant, as this proc only changes the provided resistances. Not a real issue but I should let you know.
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TETH rework wraps up fairy long legs adds fairy gentleman breach cool so that no one will cry stuff finishes the pr prevents some weirdness buffs hp gift changes Update code/modules/mob/living/simple_animal/abnormality/teth/fairy_gentleman.dm Co-authored-by: [̸R̵e̵d̴a̴c̶t̸e̸d̴]̵ <[email protected]> Fixes stuff fixes a bug changes names Removes armortype, changes so that no one will cry from white to black damage rebased and updated to reflect new resistance PR
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About The Pull Request
Improves some abnormalities that I feel are a bit incomplete
Thanks to Mel Taculo for making the sprites on such short notice.
Why It's Good For The Game
More variety for our early abnormalities
Changelog
🆑
tweak: tweaked some TETH abnormalities
/:cl: