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small flavor + tidying up
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removes unecessary comment
adds better flavor to woodsman ramping.
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TaculoTaculo committed Apr 8, 2024
1 parent 4a2f070 commit 8df3a64
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Expand Up @@ -112,6 +112,7 @@
if(soundloop.timerid)
soundloop.stop()
ramping = 0
to_chat(src, span_notice("You feel a cold emptyness in your chest... it's still not enough."))
RampingUpdate()

/mob/living/simple_animal/hostile/abnormality/woodsman/Move()
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if(ramping >= ramping_max)
ramping = ramping_max
if(!soundloop.timerid)
to_chat(src, span_warning("You feel the hearts inside you beating faster than ever before..."))
to_chat(src, span_warning("Your chest echoes loudly... is this how it feels to have a thumping heart?"))
soundloop.start()
return
RampingUpdate()
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Expand Up @@ -47,7 +47,6 @@

// Playables Vars
var/combat_map = FALSE
// attack_action_types = list(/datum/action/innate/abnormality_attack/toggle/artillery_sight)
var/datum/action/innate/toggle_artillery_sight/sight_ability

/mob/living/simple_animal/hostile/abnormality/general_b/Login()
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