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Update _wounds.dm
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Kitsunemitsu authored Apr 8, 2024
1 parent d166078 commit 52c3d0c
Showing 1 changed file with 2 additions and 4 deletions.
6 changes: 2 additions & 4 deletions code/datums/wounds/_wounds.dm
Original file line number Diff line number Diff line change
Expand Up @@ -110,9 +110,7 @@
* * smited- If this is a smite, we don't care about this wound for stat tracking purposes (not yet implemented)
*/
/datum/wound/proc/apply_wound(obj/item/bodypart/L, silent = FALSE, datum/wound/old_wound = null, smited = FALSE)
//Funny HRP gamemode.
if(SSmaptype.maptype != "limbus_labs")
return
/*
if(!istype(L) || !L.owner || !(L.body_zone in viable_zones) || !L.is_organic_limb() || HAS_TRAIT(L.owner, TRAIT_NEVER_WOUNDED))
qdel(src)
Expand Down Expand Up @@ -164,7 +162,7 @@
if(!demoted)
wound_injury(old_wound)
second_wind()
second_wind()*/

/// Remove the wound from whatever it's afflicting, and cleans up whateverstatus effects it had or modifiers it had on interaction times. ignore_limb is used for detachments where we only want to forget the victim
/datum/wound/proc/remove_wound(ignore_limb, replaced = FALSE)
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