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I see that the default cost is the distance to the goal, but sometimes in game development we want a path that isn't exactly the shortest one, e.g., a path that avoids passing in front of an enemy.
Do you plan on adding a way to define a cost function for path finding?
The text was updated successfully, but these errors were encountered:
I see that the default cost is the distance to the goal, but sometimes in game development we want a path that isn't exactly the shortest one, e.g., a path that avoids passing in front of an enemy.
Do you plan on adding a way to define a cost function for path finding?
The text was updated successfully, but these errors were encountered: