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[pull] dev from mrdoob:dev #420
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* Nodes: Document more modules. * Docs: Fix getter.
* Rename `materialAOMap` -> `materialAO` * Rename `shadowWorldPosition` -> `shadowPositionWorld` * rename shadowPositionWorld
* fix previousBoneMatrices * fix no MRT
Co-authored-by: Samuel Rigaud <[email protected]>
* ShadowNode: Ensure background does not influence shadow map. * PostProcessingUtils: Fix `resetRendererAndSceneState()`. * E2E: Update screenshot. * Update webgpu_shadowmap_opacity.jpg --------- Co-authored-by: sunag <[email protected]>
* add vertexStage * remove TODO * Update TSLBase.js
* Docs: Add TSL example for the onBeforeCompile method in Material * Implements review feedbacks
Clean up.
Add missing default.
* Renderer: Document more modules. * Docs: Finish `Renderer`. * Clean up. * More clean up. * Clean up. * Fix typo. * Remove parameter.
Co-authored-by: sunag <[email protected]>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* Renderer: Document more modules. * Update BundleGroup.js
* WebGPURenderer: Introduce RenderTarget3D and RenderTargetArray * Fix TextureHelperGPU * revert WebGL3DRenderTarget.js * cleanup * simplify example * cleanup * revert screenshot * improve example * update example * refactor renderContext to support renderTarget not rendered yet and fix clear in webgpubackend * ignore example * Fix flip UV of texture3D FBO in WebGL * update screenshot * use build in example * cleanup example * feedbacks clear/load * small cleanup syntax * Improved example * rename example * update puppeeteer
* document computeBuiltin and WorkgroupInfoNode * workgroupInfoNode
Update revision.
* Renderer: Document more modules. * Renderer: Document more modules. * Renderer: Document more modules. * Renderer: Document more modules. * Fix typo.
* Examples: Added sphere to webgpu_lights_ies_spotlight. * update example --------- Co-authored-by: sunag <[email protected]>
* WaterMesh: Improve lighting support * Update WaterMesh.js * Update WaterMesh.js * Update WaterMesh.js * cleanup
The third parameter doesn't do anything.
#29864) * Docs: clarify LineMaterial.linewidth units in relation to worldUnits property * Docs: LineMaterial - lineWidth tweak
) * docs: Offscreen Canvas fix touch pick and 2 fingers interactions * Update offscreencanvas-w-orbitcontrols.html --------- Co-authored-by: Michael Herzog <[email protected]>
* Fix glossy material The glossy material for the teapot (I made this example) looks smooth, due to changes in the defaults for the MeshPhongMaterial. Changed lighting and colors & shininess power for glossy so that it looks glossy again. * update screenshot
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* fix: add ability to disconnect event listeners in InteractiveGroup so it can be removed from the scene * Update InteractiveGroup.js Refactor code. * Update InteractiveGroup.js Clean up. --------- Co-authored-by: Michael Herzog <[email protected]>
* Docs: Clean up. * Update ChainMap.js
* fix * Update WebGPUAttributeUtils.js Add comment. --------- Co-authored-by: Michael Herzog <[email protected]>
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