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[pull] dev from mrdoob:dev #420

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[pull] dev from mrdoob:dev #420

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@pull pull bot commented Dec 18, 2024

See Commits and Changes for more details.


Created by pull[bot] (v2.0.0-alpha.1)

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Mugen87 and others added 4 commits December 18, 2024 20:20
* Nodes: Document more modules.

* Docs: Fix getter.
* Rename `materialAOMap` -> `materialAO`

* Rename `shadowWorldPosition` -> `shadowPositionWorld`

* rename shadowPositionWorld
* fix previousBoneMatrices

* fix no MRT
@pull pull bot added the ⤵️ pull label Dec 18, 2024
s-rigaud and others added 25 commits December 19, 2024 10:14
* ShadowNode: Ensure background does not influence shadow map.

* PostProcessingUtils: Fix `resetRendererAndSceneState()`.

* E2E: Update screenshot.

* Update webgpu_shadowmap_opacity.jpg

---------

Co-authored-by: sunag <[email protected]>
* add vertexStage

* remove TODO

* Update TSLBase.js
* Docs: Add TSL example for the onBeforeCompile method in Material

* Implements review feedbacks
Add missing default.
* Renderer: Document more modules.

* Docs: Finish `Renderer`.

* Clean up.

* More clean up.

* Clean up.

* Fix typo.

* Remove parameter.
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* Renderer: Document more modules.

* Update BundleGroup.js
* WebGPURenderer: Introduce RenderTarget3D and RenderTargetArray

* Fix TextureHelperGPU

* revert WebGL3DRenderTarget.js

* cleanup

* simplify example

* cleanup

* revert screenshot

* improve example

* update example

* refactor renderContext to support renderTarget not rendered yet and fix clear in webgpubackend

* ignore example

* Fix flip UV of texture3D FBO in WebGL

* update screenshot

* use build in example

* cleanup example

* feedbacks clear/load

* small cleanup syntax

* Improved example

* rename example

* update puppeeteer
* document computeBuiltin and WorkgroupInfoNode

* workgroupInfoNode
boytchev and others added 30 commits December 30, 2024 21:02
Fixed a typo in a function name.
Update revision.
* Renderer: Document more modules.

* Renderer: Document more modules.

* Renderer: Document more modules.

* Renderer: Document more modules.

* Fix typo.
* Examples: Added sphere to webgpu_lights_ies_spotlight.

* update example

---------

Co-authored-by: sunag <[email protected]>
* WaterMesh: Improve lighting support

* Update WaterMesh.js

* Update WaterMesh.js

* Update WaterMesh.js

* cleanup
The third parameter doesn't do anything.
#29864)

* Docs: clarify LineMaterial.linewidth units in relation to worldUnits property

* Docs: LineMaterial - lineWidth tweak
)

* docs: Offscreen Canvas fix touch pick and 2 fingers interactions

* Update offscreencanvas-w-orbitcontrols.html

---------

Co-authored-by: Michael Herzog <[email protected]>
* Fix glossy material

The glossy material for the teapot (I made this example) looks smooth, due to changes in the defaults for the MeshPhongMaterial. Changed lighting and colors & shininess power for glossy so that it looks glossy again.

* update screenshot
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* fix: add ability to disconnect event listeners in InteractiveGroup so it can be removed from the scene

* Update InteractiveGroup.js

Refactor code.

* Update InteractiveGroup.js

Clean up.

---------

Co-authored-by: Michael Herzog <[email protected]>
* Docs: Clean up.

* Update ChainMap.js
* fix

* Update WebGPUAttributeUtils.js

Add comment.

---------

Co-authored-by: Michael Herzog <[email protected]>
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