Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[pull] dev from mrdoob:dev #411

Merged
merged 1 commit into from
Dec 14, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
3 changes: 0 additions & 3 deletions docs/api/ar/materials/MeshNormalMaterial.html
Original file line number Diff line number Diff line change
Expand Up @@ -74,9 +74,6 @@ <h3>[property:Boolean flatShading]</h3>
تحديد ما إذا كان يتم عرض المادة بظلال مسطحة. الافتراضي هو خطأ.
</p>

<h3>[property:Boolean fog]</h3>
<p>ما إذا كانت المادة متأثرة بالضباب. الافتراضي هو `false`.</p>

<h3>[property:Texture normalMap]</h3>
<p>
النسيج لإنشاء خريطة طبيعية. تؤثر قيم RGB على السطح الطبيعي لكل قطعة بكسل وتغير طريقة إضاءة اللون. لا تغير خرائط العادية شكل السطح الفعلي ، فقط الإضاءة. في حال كانت المادة تحتوي على خريطة طبيعية مؤلفة باستخدام اتفاقية اليد اليسرى ، يجب إنكار مكون y من normalScale للتعويض عن اختلاف التوجه.
Expand Down
3 changes: 0 additions & 3 deletions docs/api/en/materials/MeshNormalMaterial.html
Original file line number Diff line number Diff line change
Expand Up @@ -90,9 +90,6 @@ <h3>[property:Boolean flatShading]</h3>
false.
</p>

<h3>[property:Boolean fog]</h3>
<p>Whether the material is affected by fog. Default is `false`.</p>

<h3>[property:Texture normalMap]</h3>
<p>
The texture to create a normal map. The RGB values affect the surface
Expand Down
3 changes: 0 additions & 3 deletions docs/api/fr/materials/MeshNormalMaterial.html
Original file line number Diff line number Diff line change
Expand Up @@ -79,9 +79,6 @@ <h3>[property:Boolean flatShading]</h3>
Définit si le matériau est rendu avec un ombrage plat. La valeur par défaut est false.
</p>

<h3>[property:Boolean fog]</h3>
<p>Si le matériau est affecté par le brouillard (fog) La valeur par défaut est `false`.</p>

<h3>[property:Texture normalMap]</h3>
<p>
La texture pour créer une carte normale. Les valeurs RVB affectent la surface normale pour chaque fragment de pixel et changent
Expand Down
3 changes: 0 additions & 3 deletions docs/api/it/materials/MeshNormalMaterial.html
Original file line number Diff line number Diff line change
Expand Up @@ -82,9 +82,6 @@ <h3>[property:Boolean flatShading]</h3>
Definisce se il materiale viene renderizzato con un'ombreggiatura piatta. Il valore predefinito è `false`.
</p>

<h3>[property:Boolean fog]</h3>
<p>Indica se il materiale è influenzato dalla nebbia. Il valore predefinito è `false`.</p>

<h3>[property:Texture normalMap]</h3>
<p>
La texture per creare una mappa normale. I valori RGB influenzano la normale della superficie per ogni frammento di pixel
Expand Down
3 changes: 0 additions & 3 deletions docs/api/zh/materials/MeshNormalMaterial.html
Original file line number Diff line number Diff line change
Expand Up @@ -66,9 +66,6 @@ <h3>[property:Boolean flatShading]</h3>
<p> 定义材质是否使用平面着色进行渲染。默认值为false。
</p>

<h3>[property:Boolean fog]</h3>
<p>材质是否受到雾的影响。默认值为 `false`。</p>

<h3>[property:Texture normalMap]</h3>
<p> 用于创建法线贴图的纹理。RGB值会影响每个像素片段的曲面法线,并更改颜色照亮的方式。法线贴图不会改变曲面的实际形状,只会改变光照。
In case the material has a normal map authored using the left handed convention, the y component of normalScale
Expand Down
3 changes: 2 additions & 1 deletion src/nodes/accessors/InstanceNode.js
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,8 @@ import { DynamicDrawUsage } from '../../constants.js';
/**
* This node implements the vertex shader logic which is required
* when rendering 3D objects via instancing. The code makes sure
* vertex position, normal and color data can influenced via instanced data.
* vertex positions, normals and colors can be modified via instanced
* data.
*
* @augments Node
*/
Expand Down
Loading