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[pull] dev from mrdoob:dev #379

Merged
merged 2,011 commits into from
May 19, 2024
Merged

[pull] dev from mrdoob:dev #379

merged 2,011 commits into from
May 19, 2024

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@pull pull bot commented Apr 3, 2023

See Commits and Changes for more details.


Created by pull[bot]

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@pull pull bot added the ⤵️ pull label Apr 3, 2023
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github-actions bot commented Apr 3, 2023

📦 Bundle size

Full ESM build, minified and gzipped.

Filesize Gzipped Diff from dev
626.5 kB 155.7 kB -787 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize Gzipped Diff from dev
418.1 kB 101.8 kB -789 B

Mugen87 and others added 26 commits April 9, 2024 10:10
* docs: `THREE.KTX2Loader` -> `KTX2Loader`

We no longer use the prefix `THREE.` for addons

* docs: `THREE.GLTFLoader` -> `GLTFLoader`

We no longer use the prefix `THREE.` for addons

* docs: `THREE.OBJLoader` -> `OBJLoader`

We no longer use the prefix `THREE.` for addons

* docs: `THREE.DRACOLoader` -> `DRACOLoader`

We no longer use the prefix `THREE.` for addons
* RenderTarget: Add `resolveStencilBuffer`.

* Docs: Simplify `resolveStencilBuffer` description.
* Node: Added .onReference()

* TSL: Anisotropy properties

* TSL: transformedBentNormalView

* TSL: `defined()`

* PhysicalLightingModel: Anisotropy

* Added `webgpu_loader_gltf_anisotropy` example
* WebGLRenderer: Prerender transmission pass(es)

* WebGLRenderer: Update global clipping state in transmission pass

---------

Co-authored-by: Noeri Huisman <[email protected]>
Co-authored-by: Michael Herzog <[email protected]>
* WebGLRenderer: Track camera per render state.

* WebGLRenderer: Fix render state restore.

* Examples: Clean up.
* Octree and ignore certain meshes

* Octree with Layers
Fix typo in Korean docs
* WebGPURenderer: Apply fog before tonemapping and encoding

* TSL: Add `rendererReference`

* PassNode: Add `getViewZNode()`

* FogNode: Add `.getViewZNode()`, removed `mixAssign()`

* TSL: Add `toneMappingExposure`

* PostProcessing: Add `.renderAsync()`

* Add `webgpu_custom_fog_background` example

* cleanup

* cleanup

* improve description

* update example

* Transmission - WIP

* rename

* Revert

* Introduce singleViewportMipTexture for tests and revisions

* revision

* cleanup

* fix circular deps

* update screenshot `webgpu_skinning`

* revision

* copyFramebufferToTexture(): Added support for multisampling

* revision

* revision

* revision

* cleanup

* Fix faceDirection in WebGLBackend if used BackSide

* Added frontFaceCW

* Added webgpu_materials_transmission

* cleanup

* update

* revision

* update webgpu_skinning

* revision getVolumeTransmissionRay

* revision

* revision

* revision

* update screenshot

* cleanup

* update `webgpu_loader_gltf_anisotropy` example

* cleanup

* Update webgpu_compute_geometry.jpg

* update screenshots

* add material.*Node transmission properties
ycw and others added 29 commits May 15, 2024 11:17
* add save/open feature

* Update Menubar.File.js

Clean up.

---------

Co-authored-by: Michael Herzog <[email protected]>
* avoid SetSceneCommand when importing

* Update Loader.js

Fix formatting.

---------

Co-authored-by: Michael Herzog <[email protected]>
* BatchedMesh: add getColorAt and setColorAt

* pr fixes and suggestions

* bring back previous condition to recompile shader

* add colorSpace to DataTexture

* change instance to geometry in docs
* revert #28289

* log patch should only cover webgpu

* prettify code
* NormalNode: Improve tree shaking using TSL

* fix attribute default value
* Editor: Fix serialization of commands.

* Editor: Restore order in `fromJSON()`.

* Editor: Fix regression when adding/removing scripts.
…SL (#28410)

* TangentNode: Improve tree shaking using TSL

* BitangentNode: Improve tree shaking using TSL

* cleanup
* return z based on the the camera forward z value

* Fix sort in example

* Remove unused argument
* sync script editor title

* no dispatching editScript, setValue is enough
* BatchedMesh: default color to white

* update comment
@pull pull bot merged commit b296bb1 into vlakken:dev May 19, 2024
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