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[pull] dev from mrdoob:dev #379
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📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
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* docs: `THREE.KTX2Loader` -> `KTX2Loader` We no longer use the prefix `THREE.` for addons * docs: `THREE.GLTFLoader` -> `GLTFLoader` We no longer use the prefix `THREE.` for addons * docs: `THREE.OBJLoader` -> `OBJLoader` We no longer use the prefix `THREE.` for addons * docs: `THREE.DRACOLoader` -> `DRACOLoader` We no longer use the prefix `THREE.` for addons
* RenderTarget: Add `resolveStencilBuffer`. * Docs: Simplify `resolveStencilBuffer` description.
* Node: Added .onReference() * TSL: Anisotropy properties * TSL: transformedBentNormalView * TSL: `defined()` * PhysicalLightingModel: Anisotropy * Added `webgpu_loader_gltf_anisotropy` example
* WebGLRenderer: Prerender transmission pass(es) * WebGLRenderer: Update global clipping state in transmission pass --------- Co-authored-by: Noeri Huisman <[email protected]> Co-authored-by: Michael Herzog <[email protected]>
* WebGLRenderer: Track camera per render state. * WebGLRenderer: Fix render state restore. * Examples: Clean up.
* Octree and ignore certain meshes * Octree with Layers
Fix typo in Korean docs
* WebGPURenderer: Apply fog before tonemapping and encoding * TSL: Add `rendererReference` * PassNode: Add `getViewZNode()` * FogNode: Add `.getViewZNode()`, removed `mixAssign()` * TSL: Add `toneMappingExposure` * PostProcessing: Add `.renderAsync()` * Add `webgpu_custom_fog_background` example * cleanup * cleanup * improve description * update example * Transmission - WIP * rename * Revert * Introduce singleViewportMipTexture for tests and revisions * revision * cleanup * fix circular deps * update screenshot `webgpu_skinning` * revision * copyFramebufferToTexture(): Added support for multisampling * revision * revision * revision * cleanup * Fix faceDirection in WebGLBackend if used BackSide * Added frontFaceCW * Added webgpu_materials_transmission * cleanup * update * revision * update webgpu_skinning * revision getVolumeTransmissionRay * revision * revision * revision * update screenshot * cleanup * update `webgpu_loader_gltf_anisotropy` example * cleanup * Update webgpu_compute_geometry.jpg * update screenshots * add material.*Node transmission properties
…28118) Co-authored-by: Noeri Huisman <[email protected]>
…get (#28132) Co-authored-by: Noeri Huisman <[email protected]>
* add save/open feature * Update Menubar.File.js Clean up. --------- Co-authored-by: Michael Herzog <[email protected]>
…tions to anchor on wall or floor (#28363)
* avoid SetSceneCommand when importing * Update Loader.js Fix formatting. --------- Co-authored-by: Michael Herzog <[email protected]>
* BatchedMesh: add getColorAt and setColorAt * pr fixes and suggestions * bring back previous condition to recompile shader * add colorSpace to DataTexture * change instance to geometry in docs
* NormalNode: Improve tree shaking using TSL * fix attribute default value
* Editor: Fix serialization of commands. * Editor: Restore order in `fromJSON()`. * Editor: Fix regression when adding/removing scripts.
…SL (#28410) * TangentNode: Improve tree shaking using TSL * BitangentNode: Improve tree shaking using TSL * cleanup
* return z based on the the camera forward z value * Fix sort in example * Remove unused argument
* sync script editor title * no dispatching editScript, setValue is enough
Co-authored-by: aardgoose <[email protected]>
* BatchedMesh: default color to white * update comment
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