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[Revival] Lost crates of lemuria #37226
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[Revival] Lost crates of lemuria #37226
Conversation
…ork on item type objects at all
Goliath lure isn't needed, its one of the slowest and easiest mobs to fight, imagine making it easier to acquire super high melee reduction |
Alternate cosmic grill icons |
How dare you stand where he stood |
huh, didn't know the plan was to fold them. i'll see what i can do. added them now anyways |
#37259 suddenly relevant to this PR, though I note that the mecha graveyard disk is already available for 100 credits. I also note that while it isn't a boss with loot, there would now be a funny basilisk reskin guarding it that drops bones. The real loot is buffed mecha parts, enough to guarantee either a ripley or a clarke. |
What this does
Revives #33536. with the fixes I suggested plus finished digsite depressors and mule painters by me
Original PR text: (edits in bold)
It can't be, can it? After a hundred years, has birdkind rediscovered the lost crates of Lemuria, ancient Cargo warehouse-world?
2x available at trade window (160 base price). Contains 6 items from this list:
3 of a kind
2 of a kind
1 of a kind
(I am interested in suggestions to make this place more interesting. I thought about putting a boss here with some loot.)See Mecha Graveyard and Mech Wreckage Update #37259.Why it's good
new trader crate, moves more misc stuff into it
How it was tested
tested this in the original PR too:
picking up defused gibtonite
using the routing computer on the cargo computer
wrenching down the lure and making bait with it
taking off and putting on the cooktop on the cosmic grill
and for the stuff i added myself:
adding the digsite depressor to the diamond drill, using excavation tools on the sand to dig up artifacts (getting the color matrix for the finds overlay right was such a pain)
painting mulebots, emagging them, opening their hatch
Changelog
🆑