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Drawing to bitmaps with SkiaSharp and rendering them with OpenGL

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This repository demonstrates the process of:

  • Using SkiaSharp to render to a bitmap
  • Copying the bitmap data to an OpenGL texture
  • Using a shader to render that texture to the screen

This project uses Silk.NET so it should be cross-platform, but I've only tested it on Windows.

Key files:

  • ClientDrawing.cs is where you'll write your bitmap drawing code
  • Program.cs contains the main entry point
  • Client.cs contains the render loop

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Drawing to bitmaps with SkiaSharp and rendering them with OpenGL

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