This repository demonstrates the process of:
- Using SkiaSharp to render to a bitmap
- Copying the bitmap data to an OpenGL texture
- Using a shader to render that texture to the screen
This project uses Silk.NET so it should be cross-platform, but I've only tested it on Windows.
Key files:
ClientDrawing.cs
is where you'll write your bitmap drawing codeProgram.cs
contains the main entry pointClient.cs
contains the render loop