An app to make children more cyber aware. We have created dedicated game rooms for various which children can play to make the learning experince fun.
In our apps, we have game rooms which are dedicated interactive games on various concepts such as privacy, navigating social media, online scams, cyberbullying and much more. There rooms consist of many real world scenarios which can potentially bring harm to children. The students would need to make decisions during these situations and we would reward or teach them the right steps depending on what actions they choose.
Our app was the winner of Kaspersky Secur'IT 2020 Cup's Regional round, competiting against 23 other universities.
Tech Stack: Flutter
Running the app:
- To run the app locally, you need flutter installed.
- Clone this repository
- Open it run in your Android Studio or your favourite IDE
- Open an Emulator
- Presse Run to build and run the app.
The dashboard and game room is the core component of the application. We focused a lot on making an fluid and engaging for students. Also, we kept our game rooms scalable and easy to maintain so we can increase the number of rooms easily in the future.
Dashboard | Game rooms |
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The rooms are designed to simulate the real-world as much as possible to ensure children can easily relate the information back to the actual world. Furthermore, we have gamified the rooms as much as possible to make learning fun.
Making a choice | Outcome based learning |
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