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Gaclib 0.9.4.0

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@vczh vczh released this 11 Feb 10:49
· 714 commits to master since this release

Gaclib 0.9.4.0

GPU Accelerated C++ User Interface/Script Engine (Apache License 2.0 with extra conditions)

Website for this project: http://www.gaclib.net/

This repository contains the latest release for the GacUI project, including packed library source codes, development tools, demos and documents. Complete source code can be accessed in https://github.com/vczh-libraries .

Here is a simple description to the code

  • Import Gaclib source code
    • Skins Predefined control templates. You will need to call vl::presentation::theme::RegisterTheme to set a default skin before creating any controls. Read WinMain.cpp for details.
  • Tools
    • GacGen32.exe / GacGen64.exe GacUI resource compiler and C++ code generator for x86 and x64
    • CppMerge.exe Merge GacUI generated code for x86 and x64 to architecture-independent code
    • ParserGen.exe General LR parser to C++ code generator
    • GacGen.ps1 Do everything for you if you don't want to understand build steps
  • Tutorial Sample code
    • Lib Static library projects for all tutorials
    • GacUI_HelloWorlds Different ways to create a GacUI hello world project
    • GacUI_Layout Demo how to use GacUI layout
    • GacUI_Controls Demo how to use GacUI controls
    • GacUI_ControlTemplate Demo how to create control templates (skin) for GacUI controls
    • GacUI_Xml Demo how to author GacUI XML resource file

Improvements

  • Update all project files to VS 2017
  • Add StateMachine feature to Workflow script
  • Refactored element classes:
    • Remove GuiRoundBorderElement, add RoundRect in ElementShapeType, now other elements have the round border feature
    • Add GuiInnerShadowElement
  • Add animation API
    • Gradient animation can be defined using XML and custom Workflow/C++ types
    • New coroutine operators IGuiAnimation^ return value

New Demos:

  • GacUI_Controls\CalculatorAndStateMachine
  • GacUI_Controls\Animation