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The old version of simulation, from before I ported it to Rust.

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An experimental simulation, made so that I can play around with various technologies (for example, OpenGL).

Note: This is the old version, from before I ported it to Rust.

As of this writing, the project is fairly bare-bones, but I might add more features to it later.

Features:

  • Procedural terrain generation (2D)
  • Simple map rendering with OpenGL
  • Basic avatar, with movement and terrain collision

This was originally my final project for CSE 210 Programming With Classes, but I took it a little further than was required.

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The old version of simulation, from before I ported it to Rust.

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