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Release 0.1
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yancouto committed Jun 28, 2017
1 parent 2a4929e commit 8d6c341
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5 changes: 2 additions & 3 deletions README.md
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@@ -1,5 +1,4 @@

# PsyChO: The Ball version 0.0.0.10 indev
# PsyChO: The Ball version 0.0.1
===========================================
*a game by* **USPGAMEDEV** *&* **MARVELLOUS SOFT**

Expand Down Expand Up @@ -43,7 +42,7 @@ Want to see where is the developing process of PsyChO: The Ball, and get a sneak

### **--- SPECIAL THANKS ---**

#### ***Yan Soares Couto***
***Yan Soares Couto***
the original psychoboy; more than a game developer, an eternal friend

***Wilson Kazuo Mizutani***
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2 changes: 1 addition & 1 deletion docs/CHANGELOG.md
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Expand Up @@ -2,7 +2,7 @@
THE HISTORY OF PSYCHO: THE BALL
===============================

#### (xx/xx/2017) Version 0.0.0.10 (indev) - Releasing the Ball
#### (28/06/2017) Version 0.1 - Releasing the Ball

- Added tutorial!
- Learn the ropes when first playing the game
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14 changes: 14 additions & 0 deletions psy/conf.lua
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Expand Up @@ -41,4 +41,18 @@ function love.conf(t)
t.modules.video = true -- Enable the video module (boolean)
t.modules.window = true -- Enable the window module (boolean)
t.modules.thread = true -- Enable the thread module (boolean)

t.releases = {
title = "psycho-the-ball", -- The project title (string)
package = "psycho-the-ball", -- The project command and package name (string)
loveVersion = t.version, -- The project LÖVE version
version = "0.1", -- The project version
author = "Ricardo Lira", -- Your name (string)
email = "[email protected]", -- Your email (string)
description = "Psychodelic top-down ball shooter.", -- The project description (string)
homepage = "https://github.com/uspgamedev/Project-Telos", -- The project homepage (string)
identifier = "love2d-game", -- The project Uniform Type Identifier (string)
excludeFileList = {}, -- File patterns to exclude. (string list)
releaseDirectory = "release", -- Where to store the project releases (string)
}
end
41 changes: 1 addition & 40 deletions psy/util.lua
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Expand Up @@ -565,47 +565,8 @@ end
function util.defaultKeyPressed(key)
local p

if key == 'f1' then
util.quit()
elseif key == 'f4' then
print("Closing the game without saving")
os.exit()
elseif key == 'f11' then
if key == 'f11' then
util.toggleFullscreen()
elseif key == 'f9' then
util.toggleDebug()
elseif key == '0' then
util.toggleGODMODE()
elseif key == '9' then
p = util.findId("psycho")
p.lives = p.lives + 10
util.findId("lives_counter").var = p.lives
elseif key == '8' then
p = util.findId("psycho")
p.lives = 1
util.findId("lives_counter").var = p.lives
elseif key == '7' then
p = util.findId("psycho")
p.ultrablast_counter = p.ultrablast_counter + 10
util.findId("ultrablast_counter").var = p.ultrablast_counter
elseif key == '6' then
p = util.findId("psycho")
print("psycho position",p.pos.x, p.pos.y)
elseif key == '5' then
util.countDrawables()
elseif key == '4' then
p = util.findId("psycho")
if p and not p.death then
p:kill()
end
elseif key == "tab" then
local state = not love.mouse.isGrabbed() -- the opposite of whatever it currently is
love.mouse.setGrabbed(state)
print("MOUSE CAPTURE IS", state)
elseif key == "f2" then
HS.print()
elseif key == "f3" then
HS.reset()
end


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