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V3 Tiles Format
mika edited this page Nov 10, 2019
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- Open converter at Window/PointCloudTools/PointCloudToBinary(DX11)
- Assign your pointcloud file (NOTE: LAS and BREKEL are not supported)
- Enable [x] Use V3 .pcroot format
- Set cell minimum pointcount (if cell tile has less points, it will be completely removed. Good for removing stray points)
- Set cell grid size (your cloud will be split into tiles of this size)
- Click convert and give the output folder in the safe dialog
- From console output you can see the root file location
- To view cloud, use that in your PointCloudViewerDX11:
- (if your output folder is inside StreamingAssets/ you dont need to use full path)
- Adjust these settings to get more optized view
- StartDist = Tiles that are below this distance, will be drawn with all the points
- EndDist = Tiles that are outside this distance, will be culled (hidden)
- Any tiles between those distance will be linearly optimized (so at halfway distance, it would display 50% of the points)
PointCloudViewerTilesDX11:
- public Bounds GetBounds() : returns whole cloud bounds
- public Vector3 GetOffset() : returns offset used in converter (value before scaling)
- public int GetTotalPointCount() : returns total pointcount for the whole cloud