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Dynamic Resolution
mika edited this page Oct 9, 2019
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Test this feature with the example scene: PointCloud-DynamicResolution.scene
- Viewer: PointCloudViewer reference (which cloud is getting adjusted)
- Adjust Speed: Visible point count gets decreased by this amount*total_points (this will change later to something more understandable)
- Decrease (key) : Hold this key to reduce points
- Increase (key) : Hold this key to add points
- Adjust point size : Adjust point sizes (when you decrease amount, points get larger)
- MinSize : Minimum point size
- MaxSize : Maximum point size
- Use initial size as min : Takes current pointsize from pointcloudviewer material
- Show Debug : Prints extra info into console
Using the new *.ucpc format
- you can disable [x] Read Whole Cloud and set initial point count that you want to load. (to make initial loading much faster).
- Then using the Dynamic Resolution script above, when you increase point count, more points gets loaded into memory