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Dynamic Resolution

mika edited this page Oct 9, 2019 · 3 revisions

Test this feature with the example scene: PointCloud-DynamicResolution.scene

Settings

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  • Viewer: PointCloudViewer reference (which cloud is getting adjusted)
  • Adjust Speed: Visible point count gets decreased by this amount*total_points (this will change later to something more understandable)
  • Decrease (key) : Hold this key to reduce points
  • Increase (key) : Hold this key to add points
  • Adjust point size : Adjust point sizes (when you decrease amount, points get larger)
  • MinSize : Minimum point size
  • MaxSize : Maximum point size
  • Use initial size as min : Takes current pointsize from pointcloudviewer material
  • Show Debug : Prints extra info into console

Using Dynamic Resolution with new v2 format

Using the new *.ucpc format

  • you can disable [x] Read Whole Cloud and set initial point count that you want to load. (to make initial loading much faster).
  • Then using the Dynamic Resolution script above, when you increase point count, more points gets loaded into memory

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