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UMA 2.10.1

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@Jaimi Jaimi released this 28 Jul 03:12
· 299 commits to master since this release
7af0cd5

What's new in 2.10.1

This is a bugfix update, with only a few new features.

New features
AvatarDefinition class added.
Created to allow the creation/update of avatars without generating in UMA.
Updated Save And Load sample scene to optionally use the new AvatarDefinition
SecretHair added
Added support for submeshes other than 0 in MeshHideAssets
New events on DCA for AnimatorSaved/AnimatorRestored
Added features to Animation Target Renamer

Fixes/Updates

Addressables
Caching would cause addressable items to fail after the second load of a recipe.
ASMDef function moved to preferences, fix for broken asmdef with addressables.
Fixed possible timing issues in DelayUnload functionality when events are out of order, or new builds happen too fast.

Global Library
Addressables Group Generator was adding textures twice. Fixed.
AssetBundle add function would get an error when loading at runtime.
Missed freeing a reference on the item when released.
Added Menu Item to cleanup references if you somehow got them while switching to addressables.
Fixed lockup bug in some cases while drawing menu items and turning addressables on/off.
Fixed AssetItem GUID references at runtime (only needed at edit time)
Fixed various bugs with missing types, null checks, etc.

Misc Fixes
Unable to set the default renderer options in some versions of Unity.
Checks for nulls in some cases where items were removed, but not from lookup tables.
Fix AssetDB v2 crash issue when inspecting SlotDataAsset
Optimized the loading of overlays from recipes when having a large number in a recipe.
Wardrobe Editor was clipping the content incorrectly in 2019.3+
Negative Blendshapes can now bake correctly
Fix for MeshHideAsset editor scene in HDRP, 2019.3+