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Capability:
The system should be capable of identifying specific objects of interest in the arena and planning an appropriate action for each object while taking into account its properties and behavior. To test this ability, a bounded portion of the arena will be populated with mobile “animal” markers representing three different types of wildlife: platypus, turtle and crocodile. The system should plan and traverse a path that circles clockwise around platypus markers, counterclockwise around turtle markers, and avoids (i.e. remains at a distance from) crocodile markers. Implementation:
For each run, three animals will be placed in the arena area. Animals may remain at rest or may move during the course of the run. The type and current spherical coordinates of each of the animals will be published to the following ROS 2 topics: /vrx/wildlife/animal0/poses, /vrx/wildlife/animal1/poses, and /vrx/wildlife/animal2/poses. At least one animal will be either a turtle or a platypus.
How would this task be tested?
Run the VRX trial software for task 5, and ensure that the circle movements are appropriate (correct animal, correct direction).
Contacts
We need help from the mechanical team.
We need help from the electrical team.
We need help from Dr. Schwartz or other faculty.
We need help from a company or an organization.
We need help from another UF staff member or organization (ex, facilities).
The text was updated successfully, but these errors were encountered:
Assignee
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Deadline
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What needs to change?
From the VRX manual:
How would this task be tested?
Contacts
The text was updated successfully, but these errors were encountered: