1.2.3
Maintenance release of Ucupaint, this has several bugfixes and small new features
What's New
- Add the option to use a cage when baking other object's normal/emission/channels. This will only work if the objects used aren't using any modifiers except armature.
- Now texture paint mode uses material paint slot instead of image canvas so any images outside of ucupaint mode can be selected as an active image in texture paint mode.
Bugfixes
- Layer preview mode now shows correct gamma value
- Fix: Invert mask image is not working for Blender 4.0+
- Fix: Duplicate/delete UDIM atlas layer/mask is causing error