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model paths
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atar13 committed Jun 7, 2024
1 parent 9230de5 commit 10c919f
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions src/client/client.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -202,13 +202,13 @@ bool Client::init() {
auto deferred_light_box_frag_path = shaders_dir / "deferred_light_box.frag";
this->deferred_light_box_shader = std::make_shared<Shader>(deferred_light_box_vert_path.string(), deferred_light_box_frag_path.string());

auto floor_model_path = env_models_dir / "floor.obj";
auto floor_model_path = env_models_dir / "floor-normal.obj";
this->floor_model = std::make_unique<Model>(floor_model_path.string(), true);

auto wall_model_path = env_models_dir / "wall.obj";
auto wall_model_path = env_models_dir / "wall-normals.obj";
this->wall_model = std::make_unique<Model>(wall_model_path.string(), true);

auto pillar_model_path = env_models_dir / "pillar.obj";
auto pillar_model_path = env_models_dir / "pillar-normals.obj";
this->pillar_model = std::make_unique<Model>(pillar_model_path.string(), true);

auto torchlight_model_path = env_models_dir / "exit.obj";
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