-
Notifications
You must be signed in to change notification settings - Fork 7
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Found
c_model_animation_graph::get_node
address
Added `c_model_animation_graph::get` and `c_model_animation_graph::get_from_object_definition`
- Loading branch information
Showing
2 changed files
with
93 additions
and
1 deletion.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,9 +1,99 @@ | ||
#include "animations/animation_definitions.hpp" | ||
|
||
#include "cache/cache_files.hpp" | ||
|
||
c_model_animation_graph const* __cdecl c_model_animation_graph::get(long definition_index) | ||
{ | ||
//return INVOKE(0x00784BD0, c_model_animation_graph::get, definition_index); | ||
|
||
return (c_model_animation_graph*)tag_get(MODEL_ANIMATION_GRAPH_TAG, definition_index); | ||
} | ||
|
||
//.text:00784BF0 ; public: s_additional_node_data const* __cdecl c_model_animation_graph::get_additional_node_data(long) const | ||
//.text:00784C20 ; public: c_model_animation const* __cdecl c_model_animation_graph::get_animation(c_animation_id) const | ||
//.text:00784CA0 ; public: short __cdecl c_model_animation_graph::get_animation_count() const | ||
//.text:00784CB0 ; public: void __cdecl c_model_animation_graph::get_animation_data(c_animation_id, c_animation_data*) const | ||
//.text:00784D10 ; | ||
//.text:00784DB0 ; | ||
//.text:00784E10 ; public: c_model_animation const* __cdecl c_model_animation_graph::get_animation_interface(c_animation_id) const | ||
//.text:00784E20 ; | ||
//.text:00784E30 ; | ||
//.text:00784E60 ; public: void __cdecl c_model_animation_graph::get_axis_offsets(c_animation_id, short, real*, real*) const | ||
//.text:007851D0 ; public: animation_aiming_screen_bounds const* __cdecl c_model_animation_graph::get_blend_screen_bounds(c_animation_id) const | ||
//.text:00785260 ; | ||
//.text:00785270 ; | ||
//.text:00785290 ; | ||
//.text:007852C0 ; public: s_foot_tracking_member const* __cdecl c_model_animation_graph::get_foot_tracking_member(long) const | ||
//.text:007852E0 ; | ||
//.text:007852F0 ; | ||
//.text:00785300 ; public: real __cdecl c_model_animation::get_frame_position_from_playback_ratio(real) const | ||
|
||
c_model_animation_graph const* __cdecl c_model_animation_graph::get_from_object_definition(long object_definition_index) | ||
{ | ||
return INVOKE(0x00785360, c_model_animation_graph::get_from_object_definition, object_definition_index); | ||
} | ||
|
||
//.text:007853B0 ; public: void __cdecl c_model_animation_graph::get_graph_and_animation(c_animation_id, c_model_animation_graph const**, c_model_animation const**)const | ||
//.text:00785440 ; public: c_model_animation_graph const* __cdecl c_model_animation_graph::get_inherited_graph(long) const | ||
//.text:00785480 ; public: long __cdecl c_model_animation_graph::get_inherited_graph_count() const | ||
//.text:00785490 ; public: s_frame_event const* __cdecl c_model_animation::get_keyframe_event(long) const | ||
//.text:007854A0 ; public: real __cdecl c_model_animation::get_last_frame_index() const | ||
//.text:007854C0 ; | ||
//.text:007854F0 ; | ||
//.text:00785510 ; public: bool __cdecl c_model_animation_graph::get_local_animation_data(c_model_animation const*, c_animation_data*) const | ||
//.text:007855B0 ; | ||
//.text:007855D0 ; | ||
//.text:00785600 ; | ||
//.text:00785640 ; | ||
//.text:00785660 ; | ||
//.text:00785690 ; | ||
//.text:007856D0 ; public: short __cdecl c_model_animation::get_loop_frame_index() const | ||
//.text:007856E0 ; | ||
|
||
s_animation_graph_node* c_model_animation_graph::get_node(long node_index) const | ||
{ | ||
//return DECLFUNC(0x006DBEC0, s_animation_graph_node*, __thiscall, c_model_animation_graph const*, long)(this, node_index); | ||
//return DECLFUNC(0x007856F0, s_animation_graph_node*, __thiscall, c_model_animation_graph const*, long)(this, node_index); | ||
|
||
return &definitions.skeleton_nodes[node_index]; | ||
} | ||
|
||
//.text:00785700 ; | ||
//.text:00785710 ; | ||
//.text:00785720 ; public: short __cdecl c_model_animation_graph::get_node_count() const | ||
//.text:00785730 ; public: s_animation_inheritance const* __cdecl c_model_animation_graph::get_node_remap_data_for_animation(long, c_animation_id) const | ||
//.text:00785770 ; public: c_model_animation_graph const* __cdecl c_model_animation_graph::get_parent_graph() const | ||
//.text:00785790 ; public: real __cdecl c_model_animation::get_playback_ratio_from_frame_position(real) const | ||
//.text:00785800 ; public: short __cdecl c_model_animation::get_primary_key_frame_index() const | ||
//.text:00785830 ; | ||
//.text:007858A0 ; | ||
//.text:007858D0 ; | ||
//.text:00785900 ; | ||
//.text:00785910 ; | ||
//.text:00785930 ; public: animation_graph_sound_reference const* __cdecl c_model_animation_graph::get_sound_reference(long) const | ||
//.text:00785960 ; | ||
//.text:00785970 ; | ||
//.text:00785980 ; | ||
//.text:00785990 ; | ||
//.text:007859A0 ; public: long __cdecl c_model_animation_graph::get_total_foot_tracking_members() const | ||
//.text:007859B0 ; public: long __cdecl c_model_animation::get_total_keyframe_events() const | ||
//.text:007859C0 ; | ||
//.text:007859D0 ; | ||
//.text:007859F0 ; | ||
//.text:00785A70 ; | ||
//.text:00785A90 ; | ||
//.text:00785B20 ; | ||
//.text:00785B60 ; | ||
//.text:00785BD0 ; | ||
//.text:00785BE0 ; private: void __cdecl c_model_animation_graph::internal_node_matrices_from_orientations(long, long, real_matrix4x3 restrict*, real_orientation const restrict*, real_matrix4x3 const restrict*) const | ||
//.text:00785C60 ; | ||
//.text:00785CD0 ; public: bool __cdecl c_model_animation_graph::is_inherited_from_graph(c_model_animation_graph const*) const | ||
//.text:00785D40 ; | ||
//.text:00785DA0 ; | ||
//.text:00785DE0 ; | ||
//.text:00785E00 ; | ||
//.text:00785E40 ; public: void __cdecl c_model_animation_graph::node_matrices_from_orientations(real_matrix4x3 restrict*, real_orientation const restrict*, real_matrix4x3 const restrict*) const | ||
//.text:00785E60 ; public: void __cdecl c_model_animation_graph::node_matrices_from_orientations_with_gun_hand_swap(real_matrix4x3 restrict*, real_orientation const restrict*, real_matrix4x3 const restrict*, long, long) const | ||
//.text:007860D0 ; | ||
//.text:00786100 ; | ||
//.text:00786110 ; | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters