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Mapped hardware_character_cache_globals
build #945: Commit b4a5174 pushed by twist84
October 29, 2024 23:56 3m 10s main
October 29, 2024 23:56 3m 10s
Updated font buffer comments
build #944: Commit 6c24264 pushed by twist84
October 29, 2024 21:42 3m 8s main
October 29, 2024 21:42 3m 8s
Added font buffer as comments
build #943: Commit 7689593 pushed by twist84
October 29, 2024 03:48 3m 8s main
October 29, 2024 03:48 3m 8s
Updated class members to use INVOKE_CLASS_MEMBER
build #942: Commit 23b601f pushed by twist84
October 28, 2024 22:41 3m 20s main
October 28, 2024 22:41 3m 20s
Found c_model_animation_graph::get_node address
build #941: Commit eee4d71 pushed by twist84
October 28, 2024 06:23 3m 10s main
October 28, 2024 06:23 3m 10s
Implemented debug_first_person_skeleton
build #940: Commit 36663de pushed by twist84
October 28, 2024 01:17 2m 53s main
October 28, 2024 01:17 2m 53s
Implemented render_debug_campaign_metagame
build #939: Commit c29491a pushed by twist84
October 27, 2024 00:02 3m 32s main
October 27, 2024 00:02 3m 32s
Added language_set command
build #938: Commit 8c7a9bb pushed by twist84
October 26, 2024 03:40 3m 1s main
October 26, 2024 03:40 3m 1s
Enabled /MP compilation flag
build #937: Commit 04b5721 pushed by twist84
October 24, 2024 16:39 3m 17s main
October 24, 2024 16:39 3m 17s
Update weapons.hpp
build #936: Commit 1fe2b46 pushed by twist84
October 24, 2024 09:28 3m 58s main
October 24, 2024 09:28 3m 58s
Added debug_weapons console globals
build #935: Commit c92b7c0 pushed by twist84
October 23, 2024 11:41 4m 17s main
October 23, 2024 11:41 4m 17s
Implemented weapons_debug_render
build #934: Commit 555e409 pushed by twist84
October 22, 2024 21:49 4m 41s main
October 22, 2024 21:49 4m 41s
Updated bitstream
build #933: Commit 5b7d69b pushed by twist84
October 22, 2024 15:13 4m 33s main
October 22, 2024 15:13 4m 33s
Updated c_map_variant::decode
build #932: Commit a9d175f pushed by twist84
October 21, 2024 15:07 4m 40s main
October 21, 2024 15:07 4m 40s
Implemented multiplayer_game_is_playable (WIP)
build #931: Commit 2a93a01 pushed by twist84
October 21, 2024 10:25 4m 19s main
October 21, 2024 10:25 4m 19s
Updated c_map_variant::m_simulation_entities
build #930: Commit 3544dac pushed by twist84
October 20, 2024 14:40 4m 27s main
October 20, 2024 14:40 4m 27s
Updated variant_multiplayer_object_properties
build #929: Commit f22c04b pushed by twist84
October 17, 2024 19:39 4m 13s main
October 17, 2024 19:39 4m 13s
Named falling damage variables in _biped_datum
build #928: Commit 34f53fd pushed by twist84
October 17, 2024 17:16 3m 56s main
October 17, 2024 17:16 3m 56s
Fixed simulation events decoding
build #927: Commit 95a36ff pushed by twist84
October 15, 2024 17:26 4m 56s main
October 15, 2024 17:26 4m 56s
Implemented and hooked cached_map_file_close
build #926: Commit 37a60b9 pushed by twist84
October 15, 2024 11:15 4m 3s main
October 15, 2024 11:15 4m 3s
Updated simple font usage
build #925: Commit 00a063e pushed by twist84
October 11, 2024 13:37 4m 33s main
October 11, 2024 13:37 4m 33s
Fixed simple_font rendering
build #924: Commit 47fd2a1 pushed by twist84
October 11, 2024 08:32 4m 36s main
October 11, 2024 08:32 4m 36s
Implemented debug_effects_full
build #923: Commit 7c93a64 pushed by twist84
October 10, 2024 16:08 4m 19s main
October 10, 2024 16:08 4m 19s
Renamed and partially mapped event_datum
build #922: Commit bee8e4b pushed by twist84
October 10, 2024 13:42 4m 43s main
October 10, 2024 13:42 4m 43s
Disabled distortion effect pass
build #921: Commit 75cb254 pushed by twist84
October 9, 2024 09:02 3m 24s main
October 9, 2024 09:02 3m 24s