pbrt
Here are 39 public repositories matching this topic...
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
-
Updated
Jan 29, 2024 - Rust
Physically-based CPU and GPU ray-tracer
-
Updated
Nov 25, 2024 - C++
BRDF LUT generation for PBR Pipelines
-
Updated
Nov 6, 2017 - HTML
Experimental Physically Based Renderer
-
Updated
Mar 2, 2020 - C++
An offline ray tracing-based renderer for fun
-
Updated
May 27, 2021 - C++
A toy raytracer written in Rust based on PBRT
-
Updated
Jul 3, 2022 - Rust
A photorealistic 3D-renderer written in Java
-
Updated
May 8, 2024 - Java
A simple and fast parser for PBRT v3 files
-
Updated
Dec 29, 2023 - C++
Ray Tracing on Metal / macOS
-
Updated
Aug 6, 2022 - Metal
Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.
-
Updated
Jun 21, 2022 - Rust
Extension of pbrt-v3 implementing the SIGGRAPH NA 2023 paper "A Practical Walk-on-Boundary Method for Boundary Value Problems"
-
Updated
Jul 26, 2023 - C++
SmartPBR为一个帮助运维人员快速自动化安装策略路由服务,主要企业使用LINUX网关策略路由组网环境。
-
Updated
Mar 27, 2017 - Shell
An interactive GPU path tracer from scratch written in C++ using CUDA and OpenGL
-
Updated
Nov 25, 2024 - C++
Physically Based Rendering Scenes
-
Updated
Oct 2, 2021
Physically based ray tracer in Nim
-
Updated
Jun 21, 2018 - Nim
a simple physically based rendering renderer.
-
Updated
Jun 2, 2021 - C++
Improve this page
Add a description, image, and links to the pbrt topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the pbrt topic, visit your repo's landing page and select "manage topics."