A high performance, editable terrain system for Godot 4.
-
Updated
Nov 3, 2024 - C++
A high performance, editable terrain system for Godot 4.
📜 A simple yet powerful quest system for Godot 4
A collection of pure GDScript addons for Godot
NativeLib is a plugin management system for Godot engine.
A custom Godot node that extends RichTextLabel to use Markdown instead of BBCode.
A Godot addon that adds a trackball camera node without gimbal lock.
Godot Engine plugin to allow Editor File System to dock at the bottom panel.
Godot C++ library for optimized bullets performance
Camera transition is a simple solution to transition seamlessly between multiple cameras in both 2D and 3D.
AnimationPlayer SpriteFrames Helper allows for an easier addition of SpriteFrames animations into the timeline of an Animation.
A Godot Editor panel to save text and quickly copy it to clipboard
Onscreen Output is a logging tool made for Godot 4 that allows you to print messages to the screen for debugging and development purposes.
An addon for managing out of band addons in Godot 4.2+
🔐 Store and consume environment variables for your Godot project inside a .env file
LDtk importer for Godot (mono)
A Godot editor addon to batch-modify material assets.
Several Godot Engine plugins packed into a GDExtension
An upgraded Godot plugin API class.
Add a description, image, and links to the godot-addons topic page so that developers can more easily learn about it.
To associate your repository with the godot-addons topic, visit your repo's landing page and select "manage topics."