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Propose Architecture and Probe <-> Server API #11
Propose Architecture and Probe <-> Server API #11
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Instead of relying on the event frequency to be transmitted over the wire we may instead make the probes to send messages regularly (Eg. every 0.1s) and encode the actual event frequency as an attribute of the regularly sent message.
I.e. a message then would be something like
This could
OTOH we'd also loose some resolution that could be used for sound synthesis.
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Another alternative would be to let probes (aggregators) encode the
frequency
itself (synthesis server would assume it stays the same until update?). That has an advantage over some assumed fixed interval that probes could send update as fast or as slow as the value actually changes.The disadvantage is that we could keep playing for probes that die.
Also, is the interface (Rust type) the same before aggregation and after it? I.e. do we have some
Event
andAggregatedEvent
, or doesEvent
by itself (at least some types) need to support aggregation internally? I can imagine both variants.There was a problem hiding this comment.
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I like starting with the simplest (as in the original proposal) and evolve over time. We can revisit the idea of
occurrences
andfrequency
later.A thought for later: I think I'm starting to prefer making probes as dumb as possible and let the server handle most of the complexities.
Vec<Event>
to reduce serialization and network overhead.