The goal of this project is to document the contents of the .nv
files
PinMAME uses to store the contents of a game's non-volatile RAM. At a
basic level, it's useful to know how a game stores its high scores so
other programs (like a game launcher) can parse and display that
information.
Going further and documenting adjustments and audits allows for the development of alternate interfaces (like a web browser) to view audits and change game settings without using the service menu.
This project started in October 2015, and should be considered "beta" quality. As people map more games, the file format may change to support additional requirements.
I chose to use JSON as a simple yet flexible file format for this project. If necessary, other projects should be able to convert the map files to alternate formats. The JSON website describes the file format and includes links to parsing libraries in many programming languages.
For this repository, we're formatting JSON files with each entry on its
own line, and 2 spaces for indentation. You can get this formatting using
either jq
or python
:
- jq:
jq --indent 2 --ascii-output . mapname.nv.json
- python:
json.dumps()
with the settingindent=2
print(json.dumps(json.load(open('mapname.nv.json', 'r')), indent=2))
We're using the --ascii-output
option to jq
so it's consistent with the
Python output of bytes values 0x80 to 0xFF. For example, hs_l4.nv.json
encodes a 0xC4 byte in the default attract text as \u00C4
.
The script tools/reformat-map.sh
can reformat one (or all) of the JSON
files using jq
. The script tools/normalize-map.py
uses Python to do
the same formatting as jq
, but also normalizes files to the latest format.
This project is licensed under the GNU Lesser General Public License v3.0 (LGPL). LGPL requires that derived works be licensed under the same license, but works that only link to it do not fall under this restriction.
My intent is for the map files (.nv.json
) to remain open and for
everyone to benefit from updates, yet allow for their use in
closed-source projects with attribution. Please include a GitHub link
to the original project (or your fork of it), along with the
description, "This program makes use of content from the PinMAME NVRAM
Maps project."
My preference is to keep this project dedicated to just the JSON files so other projects can incorporate it as a git submodule.
A related project
currently includes a Python program (nvram_parser.py
) that works as a
standalone application to dump a parsed .nv
file, or as a class
(ParseNVRAM) you can use from other programs.
There is also a Rust library for reading and writing nvram files that uses the maps from this project.
Start PinMAME and write down all the high scores, and then exit.
Open the game's .nv
file in a hex editor and search for the initials.
It should be possible to find each set of initials, with the
corresponding score nearby.
For adjustments, make a list of each setting, its default value, the range of accepted values, and whether certain values have special meaning (like OFF or DISABLED). I make use of a modified version of PinMAME that monitors an address range and dumps any changes it detects to that range. It's a simple matter to change a setting and see the modified location in the NVRAM file.
Audits are a bit more difficult, and I intend to build a tool to modify portions of the NVRAM file to aid in matching audits to file locations. Setting each 6-byte grouping to its starting address should allow for quickly mapping each audit.
The file index.json
is a simple dictionary that maps PinMAME ROM names
to their corresponding map file (which may be valid for multiple ROMs).
Implementations can use it for lookups instead of parsing the entire list
of maps.
- The dictionary will have a single entry for a given ROM (i.e., the repository won't have multiple maps for a ROM).
- The map filename can be in a relative subdirectory, using
/
as the directory separator (e.g.,"maps/williams/wpc/dm_lx4.nv.json"
). - Use
tools/update-index.py
to automatically update the index.
The JSON file is essentially a big dictionary or associative array, with the following key/value pairs. It may help to review one or more of the included files as an example of the file format while reading this section of the documentation.
In cases where this specification isn't clear, please use existing maps
or the nvram_parser.py
sample as a guide.
Numbers can appear as decimal values (1234
) or hexadecimal values
inside of strings ("0x4D2"
). _fileformat
v0.3 deprecated usage of
hexadecimal strings outside of the mask
attribute.
Note that keys starting with underscore describe the file itself, and not the contents of the corresponding NVRAM file.
- _roms (required): A list of PinMAME ROMs that use this map.
- _fileformat (required): A
float
indicating the file format's version. See Version History at the end of this file for changes. - _version (required): A
float
indicating the JSON file's version. - _copyright: Original author of the file, possibly a list of people who have contributed to the file.
- _license: All files from this project are covered by the LGPL license. Modified map files, or maps created using an existing map as a starting point are also covered by that license.
- _notes: Notes about the file, possibly indicating who created it or portions of the file that may not be entirely correct. Can be a string or an array of strings.
- _endian: Set to either
"big"
or"little"
to indicate the default byte order of multi-byte values. Defaults to"big"
. Refers to which end of the number is stored first. For example, abcd
-encoded score of 123,450 is the byte sequence 0x12, 0x34, 0x50 if big-endian, and 0x50 0x34 0x12 if little-endian. - _nibble: Set to
"both"
(default),"high"
, or"low"
to identify which 4-bit nibbles to use from each byte. Some games (e.g., Williams System 7, Gottlieb System 80B, Stern M-100) used 4-bit NVRAM, so only half of each byte is valid."both"
indicates use of the full 8 bits/byte. Set to"low"
to use the lower 4 bits of the byte orhigh
to use the upper 4 bits of the byte. Thebcd
sequence0x12 0x34 0x56
translates to123456
whennibble
isboth
,246
whennibble
islow
and135
whennibble
ishigh
. Robowars has an example of anibble=low
ch
field, where the sequence0x04 0x01 0x04 0x02 0x04 0x03
translates to0x41 0x42 0x43
which is the string"ABC"
. Stern Dracula and Wild Fyre (identical ROM) have examples ofnibble=high
. - _ramsize: Size of the RAM represented by the
.nv
file. Note that this is typically smaller than the.nv
file size, due to PinMAME appending additional data to the file. - _char_map: Characters to use for the
ch
encoding instead of a straight ASCII table. See Whirlwind (whirl_l3.nv.json
) as an example. - _values: A dictionary for value lists used by multiple entries. Added
to
_fileformat
v0.5 to support long lists of pricing options that apply to multiple sets of DIP switches. Thevalue
property for an entry can reference a key to this dictionary instead of having a full list.
The map file contains objects describing sections of the .nv
file and
how to interpret them. They're comprised of the following key/value pairs:
-
_notes: Notes for someone maintaining the file; not displayed when processing an NVRAM file. Can be a string or an array of strings.
-
encoding (required) must be one of the following:
"enum"
: An enumerated type where the byte atstart
is used as an index into a list of strings provided invalues
."int"
: A (possibly) multibyte integer, where each byte is multiplied by a power of 256. The byte sequence0x12 0x34
would translate to the decimal value4660
."bits"
: Same decoding as"int"
, but used to sum select integers from the list invalues
."bcd"
: A binary-coded decimal value, where each byte represents two decimal digits of a number. The byte sequence0x12 0x34
would translate to the decimal value1234
. When converting BCD values, treat the nibbles 0xA to 0xF as 0 numerically, or a space for display purposes."ch"
: A sequence of 7-bit ASCII characters that may be shortened by a null byte (0x00) terminator based on the"null"
attribute for the entry. If the JSON file has a_char_map
key, all bytes (including 0x00) are indexes into that string."raw"
: A series of raw bytes, useful for extracting data yet to be decoded or that requires custom processing."dipsw"
: A special encoding whereoffsets
is a list of DIP switch numbers (indexed starting with 1) that combine to form an index into thevalues
list for the entry. See the "DIP Switches" section for details."wpc_rtc"
: A special type for a real-time clock value from a WPC game, stored as a sequence of 7 bytes. Starts with a two-byte year (2015 is0x07 0xDF
), month (1-12), day of month (1-31), day of the week (0-6, 0=Sunday), hour (0-23) and minute (0-59).
-
You must specify the location of data in the file using one or more of the following directives:
- start: Offset into the
.nv
file of the first byte to interpret. Default behavior is to use that single byte unless theend
orlength
keys are present. Eitherstart
oroffsets
are required. - end: Offset into the file of the last byte to interpret. Its value
must be greater than or equal to
start
. - length: Number of bytes to interpret, must be at least 1 (default).
- offsets: Alternative to using start/end or start/length when bytes
aren't contiguous. List of offsets to use. Either
start
oroffsets
are required. Fordipsw
encoding, this is actually a list of switch numbers.
- start: Offset into the
-
These properties provide additional encoding details.
- endian: Set to either
"big"
or"little"
to indicate the byte order of multi-byte values. Defaults to the_endian
setting for the file (which defaults to"big"
). - nibble: Defaults to file's
_nibble
setting (which defaults to"both"
). See_nibble
for details. - null: Used for
"ch"
encodings to specify null (0x00) byte handling. Fortruncate
andterminate
, ignore all bytes after the null."ignore"
: Ignore (skip over) null bytes. Default setting."truncate"
: A null can shorten the string, but won't be present for strings that fill the allotted space."terminate"
: Null bytes are always present and terminate the string.
- packed: Deprecated in favor of
nibble
. Removepacked=true
and replacepacked=false
withnibble=low
(or set_nibble
for the entire file).
- endian: Set to either
-
These properties are only related to displaying the value, independently of how it's actually stored in memory or a
.nv
file.- label: A label describing this collection of bytes in the
.nv
file. - short_label: An optional, abbreviated label for use when space is limited (like in a game launcher on a DMD).
- values: A list of strings or integers, used for the
enum
encoding (starting at index 0) and thebits
encoding, as values for bit 0, 1, 2, etc. Starting in_fileformat
v0.5, this property can be a string that references a list stored in the_values
metadata property for the file. - special_values: A set of key/value pairs for a numeric field where some
values have special meaning (for example,
{"0": "OFF"}
). - units: Used to indicate that a field contains a time value as either a
number of
"seconds"
or"minutes"
, and should be displayed asHH:MM:SS
. - suffix: A string to append to the value (e.g.,
"M"
if the value represents millions). - scale: A numeric multiplier for a decoded
int
,bcd
, orbits
. - offset: A numeric value to add to a decoded
int
,bcd
, orbits
value before displaying it. Applied afterscale
. - mask: A mask to apply to each byte before processing. For example, a
mask of
"0x5F"
converts lowercase initials to uppercase and a mask of"0x0F"
clears the upper four bits.
- label: A label describing this collection of bytes in the
-
Encodings can include properties that describe limitations imposed on adjustments in the service menu, or just ranges that the ROM considers invalid. These all pertain to the stored value, exclusive of any
scale
oroffset
.- default: The factory default value.
Used for the initials entry of a high score to indicate the value
for an unused entry (e.g.,
" "
on WPC,"\u0000\u0000\u0000"
on Gottlieb System 80). Defaults to0
unless specified. - min and max: The valid range of values.
- multiple_of: Enforce a subset of values between
min
andmax
. Defaults to1
(all values allowed) unless specified.
- default: The factory default value.
Used for the initials entry of a high score to indicate the value
for an unused entry (e.g.,
property | bcd/int | bits | ch | enum | raw | wpc_rtc | dipsw |
---|---|---|---|---|---|---|---|
start | X | X | X | X | X | X | |
end | X | X | X | X | X | ||
length | X | X | X | X | X | ||
offsets | X | X | X | X | X | X | |
endian | X | X | |||||
nibble | X | X | X | X | X | X | |
mask | X | X | X | X | X | X | |
null | X | ||||||
special_values | X | ||||||
values | X | X | X | ||||
offset | X | X | |||||
scale | X | X | |||||
suffix | X | X | |||||
units | X | X |
- The
enum
encoding is intended for single-byte values. - The
bcd
,bits
, andint
encodings convert bytes into a numeric value that is modified by properties such asoffset
,scale
,suffix
, andunits
. dipsw
,raw
, andwpc_rtc
are special encodings.
- The
null
property only applies toch
encoding. - The
values
property is a list of values, starting with an index of 0. - The
special_values
property is a dictionary of integers (as strings) and a string to override display of a specific integer. A common example would be replacing a 0 with the word OFF (represented as"special_values": { "0": "OFF" }}
).
Keys that don't start with an underscore typically have groups of descriptors as their values.
- last_played: A descriptor (likely with a
wpc_rtc
encoding) with a date stamp of when PinMAME last saved the file. - last_game: An array of up to four descriptors representing scores of the last game played on the machine. A score of 0 indicates that the game had less than four players.
- high_scores: The traditional high score table that would usually
start with the Grand Champion and then proceed through First Place to
Fourth Place. An array of objects with the following key/value pairs:
- label: A label describing the score (e.g.,
"Grand Champion"
). - short_label: An abbreviated label (e.g.,
"GC"
). - initials: Descriptor of where the high score's initials are stored in the file.
- score: Descriptor of where the high score's score is stored in the file.
- label: A label describing the score (e.g.,
- mode_champions: Another array of descriptors with recognition of other in-game accomplishments.
- adjustments: An object of key/value pairs for groupings of
adjustments, where the key describes the group (e.g.
"A.1 Standard Adjustments"
) and the value is another object of key/value pairs for that grouping. In that inner object, the keys are typically the numbers from the service menu ("01"
) and the values are the corresponding descriptor. - audits: Same as
adjustments
, but for the game's audits (also referred to as "Bookkeeping"). - game_state: A collection of memory areas used during a game to store
the state of the game (e.g., player #, ball #, progressive jackpot value,
etc.) Not useful for PinMAME's
.nv
files, but could be referenced with custom code inside PinMAME. See the High Speed map for an example. - dip_switches: A special section detailing DIP switch options for the game. See the "DIP Switches" section below for details.
PinMAME stores DIP Switch values in the last six bytes of the .nv
file.
The first byte represents SW1 to SW8, with SW1 in the least significant bit.
The second byte is SW9 to SW16, etc. The fifth and sixth bytes are typically
used for switches on sound boards. These map files reference them as SW33 to
SW40 and SW41 to SW48.
The dip_switches
section of the file describes the settings for individual
switches or groups of switches, stored as a dictionary with a key that is
typically the switch number (e.g., "3") or a switch range (e.g., "1-5").
Each DIP switch descriptor has the following properties:
- A
label
describing the option controlled by the switch(es). - An
encoding
ofdipsw
. - An
offsets
property to hold a list of switch numbers. - A
values
property. Thevalues
can be a list, or a string that references a shared list in the_values
metadata.
The index into the value list is the result of combining switch values
where OFF=0 and ON=1. The first entry in offsets
is the most-significant
bit when combining multiple switch values.
Example with entries for a single switch and group of two switches.
SW1 | Special |
---|---|
OFF | Awards Replay |
ON | Awards Extra Ball |
SW2 | SW3 | Maximum Credits |
---|---|---|
OFF | OFF | 5 |
OFF | ON | 10 |
ON | OFF | 15 |
ON | ON | 20 |
{
"1": {
"label": "Special",
"offsets": [
1
],
"values": [
"Awards Replay",
"Awards Extra Ball"
]
},
"2-3": {
"label": "Maximum Credits",
"offsets": [
2,
3
],
"values": [
5,
10,
15,
20
]
}
}
See gottlieb/victory.nv.json
as a full example of DIP switch documentation.
The objects used for the last two entries in the file are
slightly different from the other descriptors. They have the required
start
field, require either an inclusive end
(preferred) or length
, and
label
is optional. They introduce an optional groupings
key used to
treat a single descriptor as a list of groupings-sized ranges.
(On WPC games, the audits are a series of 6-byte entries, each with an 8-bit checksum as the last byte.)
- checksum8: An array of memory regions protected by an 8-bit
checksum. The last byte of the range is set so that the low byte from
the sum of all bytes in the range is
0xFF
. - checksum16: An array of memory regions protected by a 16-bit
checksum. The last two bytes of the range are the 16-bit result of
subtracting all prior bytes in the range from
0xFFFF
.
- v0.1: Initial Version
- v0.2: Deprecate
packed
attribute in favor ofnibble
. - v0.3: Deprecate usage of hex strings for
start
,end
andoffsets
. Add thenull
attribute for entries withch
encoding. - v0.4: Add global
_nibble
to apply to all entries. - v0.5: Add
dipsw
encoding and_values
metadata.