Alternative to GLFW in pure Rust.
[dependencies]
glutin = "*"
git clone https://github.com/tomaka/glutin
cd glutin
cargo run --example window
Glutin is an OpenGL context creation library and doesn't directly provide OpenGL bindings for you.
[dependencies]
gl = "*"
libc = "*"
extern crate gl;
extern crate glutin;
extern crate libc;
fn main() {
let events_loop = glutin::EventsLoop::new();
let window = glutin::WindowBuilder::new()
.with_title("Hello, world!".to_string())
.with_dimensions(1024, 768)
.with_vsync()
.build(&events_loop)
.unwrap();
unsafe {
window.make_current()
}.unwrap();
unsafe {
gl::load_with(|symbol| window.get_proc_address(symbol) as *const _);
gl::ClearColor(0.0, 1.0, 0.0, 1.0);
}
let mut running = true;
while running {
events_loop.poll_events(|event| {
match event {
glutin::Event::WindowEvent{ event: glutin::WindowEvent::Closed, .. } => {
running = false;
},
_ => ()
}
});
unsafe {
gl::Clear(gl::COLOR_BUFFER_BIT);
}
window.swap_buffers().unwrap();
}
}
Note that glutin aims at being a low-level brick in your rendering infrastructure. You are encouraged to write another layer of abstraction between glutin and your application.
- To compile the examples for android, initialize the submodules, go to
deps/apk-builder/apk-builder
and runcargo build
, then go back toglutin
and callANDROID_HOME=/path/to/sdk NDK_HOME=/path/to/ndk NDK_STANDALONE=/path/to/standalone cargo test --no-run --target=arm-linux-androideabi
- The plan is that glutin tries to dynamically link-to and use wayland if possible. If it doesn't work, it will try xlib instead. If it doesn't work, it will try libcaca. This is work-in-progress.