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thevisad edited this page Mar 5, 2013
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1 revision
Character data can become desynchronized if the player was connected within several minutes of server shutdown. A heavily loaded server will continue processing backlogged player syncs for some time even after all players have been disconnected. We strongly recommend that you wait 5 minutes after all players have disconnected before shutting down a public server.
Any bug present in the official client or server will probably also exist in this solution. Please do not report these as issues on GitHub.