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Use d3d11.dll for Sonic Forces... for now. #409

Use d3d11.dll for Sonic Forces... for now.

Use d3d11.dll for Sonic Forces... for now. #409

Triggered via push September 8, 2024 08:12
Status Success
Total duration 3m 35s
Artifacts 2

build.yml

on: push
Matrix: build

Annotations

3 warnings
Release
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3.3.0, microsoft/setup-msbuild@v1.3.1, actions/upload-artifact@v3.1.2. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Debug
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3.3.0, microsoft/setup-msbuild@v1.3.1, actions/upload-artifact@v3.1.2. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "HedgeModManager-Debug", "HedgeModManager-Release". Please update your workflow to use v4 of the artifact actions. Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/

Artifacts

Produced during runtime
Name Size
HedgeModManager-Debug Expired
23.1 MB
HedgeModManager-Release Expired
22.9 MB