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Allow Damaging Items to Override Graze Damage #108
Merged
stanavdb
merged 18 commits into
the-metalworks:release-0.1.2
from
zithith:feat/graze-damage-override-#102
Nov 13, 2024
Merged
Allow Damaging Items to Override Graze Damage #108
stanavdb
merged 18 commits into
the-metalworks:release-0.1.2
from
zithith:feat/graze-damage-override-#102
Nov 13, 2024
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…s for override formula
zithith
commented
Oct 23, 2024
stanavdb
reviewed
Oct 24, 2024
Can you drop a comment in #102 so that I can assign it to you? |
…ibutable sources. Improved base graze damage calculation
…into feat/graze-damage-override-#102
MangoFVTT
reviewed
Nov 3, 2024
stanavdb
reviewed
Nov 3, 2024
Removed extra addition of modifier by apply damage function. Removed excess style declaration.
…ing dice only option
…gn our implementation following notes from Brotherwise
…ns, fixed typos and linting, updated code comments
stanavdb
approved these changes
Nov 13, 2024
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Type
What type of pull request is this? (e.g., Bug fix, Feature, Refactor, etc.)
Description
Allow damaging effects to specify a new formula for calculating graze damage value. This is mostly to satisfy the requirement for NPCs/Adversaries who can have values in official statblocks for grazing hits that don't follow the standard rules for attacks.
Related Issue
Closes #102
How Has This Been Tested?
Describe how you tested the changes and how others can replicate the testing steps.
In Progress
Screenshots (if applicable)
Add screenshots or GIFs that help illustrate the changes, especially if they affect the UI or user-facing aspects of the system.
Checklist:
Additional context
I will presume that this change won't add any sorts of flags or complexity such as a checkbox to add ability mod to the damage or the like. If GMs want an odd action that uses a mod in the grazing formula, then they can just use the
@
property shorthand?