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chore: update release notes
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stanavdb committed Nov 18, 2024
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43 changes: 34 additions & 9 deletions src/release-notes.md
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### Release 0.1.1
### Release 0.2.0
We’re thrilled to share **v0.2.0**, which brings exciting new features, improvements, and bug fixes to the system.

#### What's New:
- **Token Defaults:** Added default settings for Character Actor tokens, including sight, Actor data linking, and disposition.
- **Actor Sheets:** Added the ability to create new Items directly from the Character sheet.
#### Radiant Paths Are Here!
Radiant paths have arrived, introducing surges and key features to support other Investiture systems. This update brings the iconic powers of the Knights Radiant to life while laying the groundwork for the wider Cosmere.

#### Fixes:
- **Multiple Cultures:** Fixed an issue that prevented adding multiple cultures to a Character.
- **Long Rest Dialog:** Corrected the localization string to display properly.
- **Damage Rolls:** Advantage now correctly applies to damage rolls. (Though you can still only apply one count of advantage.)
- **Item Sheets:** Added a max height to Item sheets, so they now scroll instead of growing endlessly, improving readability.
##### What’s New?
- **Radiant Paths & Surges:** Radiant paths and surges are now available through the latest version of the playtest materials module.
- **Powers:** A new, flexible item type for magical abilities, starting with surges and scalable for future Investiture systems.
- **Path-Linked Skills:** Paths can now be configured to display linked skills alongside the path on the character sheet, offering clarity and flexibility.
- **Automated Rewards:** Goals can now be set up to automatically grant specific rewards upon completion.

![image](https://github.com/user-attachments/assets/b4d7e9f3-738f-4f11-9f78-612275786edc)

#### Talent Trees
Talent trees mark the first step toward implementing advancement and leveling in the system. Developed alongside Radiant Paths, they provide a more accurate way to model how the Cosmere RPG handles talents. As a result, **Specialty items** are now deprecated and should no longer be used.

![image](https://github.com/user-attachments/assets/55b22b87-bec9-4af3-bc61-a8dd19305ca5)

#### Chat Message Styling
Chat message cards have been revamped for a cleaner look and improved functionality.

![image](https://github.com/user-attachments/assets/27e4545e-e9b7-41a5-bfc6-1285cf0148f6)

#### Additional Features
- **Natural Deflect:** Actors now support natural deflect, used when no armor is equipped.
- **Roll Enhancements:** Added modifier key functionality and fast-forward options for quicker gameplay.
- **Alternative Graze Damage:** Damaging items can now override graze damage for greater flexibility.

#### Fixes and Improvements
- **Armor:** Fixed an issue where always-equipped armor wasn’t *always* being counted as equipped.
- **Character Sheet:** Goals and connections list items now adapt dynamically to text size.
- **Attack Rolls:** Damage rolls now correctly respect their skill/attribute configurations.
- **Fonts:** Resolved an issue with the Penumbra font not loading properly.

We can’t wait to hear your feedback on this release! Try out the new features and let us know what you think.
6 changes: 6 additions & 0 deletions src/style/dialog.scss
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Expand Up @@ -59,3 +59,9 @@ dialog.application.roll-configuration {
}
}
}

.dialog.application.release-notes {
.window-content {
overflow: scroll;
}
}
3 changes: 2 additions & 1 deletion src/system/applications/dialogs/release-notes.ts
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Expand Up @@ -13,8 +13,9 @@ export class ReleaseNotesDialog extends HandlebarsApplicationMixin(
},
position: {
width: 800,
height: 1000,
},
classes: ['cosmere', 'dialog'],
classes: ['cosmere', 'dialog', 'release-notes'],
},
);

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