v0.12.3
Bug Fixes
- Feature selection: only reset appropriate sources on partial rebuild
- Fixes issue where
scene.setDataSource()
would clear selection for all data sources, incorrectly removing some feature interactivity #552
- Fixes issue where
- Encapsulate point shader code to prevent namespace collisions with user-defined shader blocks f41813a
Internal
- Optimize GL VBO build process by dynamically compiling JS-to-typed-array function per unique vertex layout
- Improve error/log info for style compilation errors