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Development
Yaroslav Shuliak edited this page Aug 25, 2019
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- Enemy health HUD
- Control interface redesign
- Enemies design
- Level and Stages System (Switching Logic + UI)
- Visual Effects (Explosions, Camera Shake)
- Score System? Touhou-like (falling score) vs combat earn
- Default
- Explosive
- onCreate()
- onUpdate(delta)
- onDestroy()
- bool shouldDestroy()