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Development

Yaroslav Shuliak edited this page Aug 25, 2019 · 2 revisions

TODO:

  • Enemy health HUD
  • Control interface redesign
  • Enemies design
  • Level and Stages System (Switching Logic + UI)
  • Visual Effects (Explosions, Camera Shake)
  • Score System? Touhou-like (falling score) vs combat earn

Bullet Types:

  • Default
  • Explosive

Bullet.class

  • onCreate()
  • onUpdate(delta)
  • onDestroy()
  • bool shouldDestroy()
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