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Original file line number | Diff line number | Diff line change |
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--- | ||
title: "Cube en réalité Augmentée" | ||
layout: post | ||
tag: | ||
- javascript | ||
- webgl | ||
- epsi | ||
hidden: false | ||
description: "Ce projet, réalisé avec une équipe de 4 personnes avait pour objectif d'être une introduction à la réalité augmentée." | ||
category: projet | ||
author: sylvainmetayer | ||
project_type: school | ||
--- | ||
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[Sources (Github)](https://github.com/EPSIBordeaux/ar-cube) | ||
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[Testez le sur mobile !](https://epsibordeaux.github.io/ar-cube/) | ||
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{{ page.description }} | ||
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A l'aide de la librairie Javascript [AR.js](https://github.com/jeromeetienne/AR.js), il fallait réaliser le dessin d'un cube en réalité virtuelle, lorsque les marqueurs était détécté à l'aide de la caméra du téléphone utilisé. Il fallait également que ce dernier puisse évoluer si l'on venait à bouger le téléphone. | ||
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Pour tester le résultat, imprimez le patron du cube présent sur le dépôt Github. Colorier les faces de différentes couleurs et rendez-vous sur [cette adresse](https://epsibordeaux.github.io/ar-cube/) depuis votre mobile. Après avoir autorisé l'usage de la caméra, pointez votre téléphone vers le patron et observez le résultat ! |
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--- | ||
title: "EarthQuake - WebGL" | ||
layout: post | ||
tag: | ||
- javascript | ||
- webgl | ||
- epsi | ||
hidden: false | ||
description: "Ce projet, réalisé avec une équipe de 3 personnes avait pour objectif d'être une introduction à WebGL" | ||
category: projet | ||
author: sylvainmetayer | ||
project_type: school | ||
--- | ||
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[Sources (Github)](https://github.com/EPSIBordeaux/earthquake) | ||
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[Voir le résultat](https://epsibordeaux.github.io/earthquake/) | ||
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{{ page.description }} | ||
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A l'aide de la librairie Javascript [three.js](https://threejs.org/), il fallait réaliser une carte du monde indiquant les différents séimes (récupéré à l'aide de l'API [Earthquake.usgs.gov](https://earthquake.usgs.gov/earthquakes/feed/v1.0/summary/significant_month.geojson)) ainsi que leur gravité/épicentre. |
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--- | ||
title: "Projet open innovation" | ||
layout: post | ||
tag: | ||
- javascript | ||
- epsi | ||
hidden: false | ||
description: "Ce projet, réalisé en équipe s'inscrivait dans la démarche Open Innovation de l'EPSI, impliquant plusieurs promotions et nécessitant donc d'être organisé" | ||
category: projet | ||
author: sylvainmetayer | ||
project_type: school | ||
--- | ||
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[Sources (Github)](https://github.com/EPSIBordeaux/memoryProject) | ||
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[Tester l'application](https://expo.io/@sylvainmetayer/memoryProject) | ||
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{{ page.description }} | ||
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L'objectif était de réaliser un jeu de "Jeu dont vous êtes le héro" sur mobile, en laissant la possiblité de personnaliser simplement le parcours de jeu. | ||
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Nous avons développé la première version avec [React Native](https://facebook.github.io/react-native/) afin de fournir un support pour Android et iOS. |
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