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[Question] saving ground hills geometry #32
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Sure. You just have to set the environment components with the same
parameters. Seed parameter is the key so the randomness is the same, make
sure all clients have the same seed
El 23 dic. 2017 17:48, "arpu" <[email protected]> escribió:
… for network aframe i need to save the ground hill geometry
so every user get the same ground
is this possible?
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perfect! i will test this asap |
i think i need to save h in an array? looks like the different come from this noise |
yeahh this works for me! i overwrite the the verts[i].z with a saved heightmap |
Hi @arpu can you provide your code changes that show networked entities sharing the same environment? @feiss is this possible without generating a heightmap? Can you provide a bit more insight to the discussion? In the end, I would like to be able to load randomly networked terrains with the option to sideload custom heightmap also. Thanks |
there must be a bug in the generator, two terrains with the same seed should look the same. I will look at it |
for network aframe i need to save the ground hill geometry
so every user get the same ground
is this possible?
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