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Update README.md
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stgiga authored Jan 7, 2025
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Expand Up @@ -556,6 +556,7 @@ I honestly feel like this font would be a MUCH better option than Mona/MS PGothi
And then there's the Han character shapes... Also, a LOT of Chinese iQue games used pixel fonts for the Chinese characters, so not only would Korean gamers be nostalgic about the Galmuri Gothic Hangul, but Chinese gamers would ALSO feel nostalgic about the Han characters in the font (on that note, Japanese gamers would feel that way too, given the prevalence of 16px Kanji in old games, and UnifontEX looking the part.)

It's worth mentioning that UnifontEX is a pixel font and you should expect that of it. That being said, it's definitely readable. Having said that, I'm aware that 16px is a tight squeeze, especially for certain characters. Keep in mind that we're working with the size of one Minecraft block here, and consider that when judging this. Yes, some characters may be only *just* possible to fit in 16px, sometimes in a way that clearly shows. And yes, as a pixel font, it may not be ideal for something like a wedding invitation. But that *doesn't* mean Unifont(EX) is trash either. It has its uses, some of which are *only* possible due to its 16px nature. Remember, it's a *utility* font, or a fallback font if you prefer. Its goal is heavy Unicode support. It may not be ideal for wedding invitations, and the only people who could likely put it on their CV would be IT sector people, but it is supposed to be used to see *something* for as much Unicode as possible. If you're debugging and reading strings you do not know anything about, UnifontEX can be of insight. If you're trying to display user input you don't know the contents of, UnifontEX can help. AND it helps low-power environments display Unicode, such as dot-matrix displays and legacy systems. It also has other corollary uses to these. It may look retro and/or futuristic, which is the in thing these days, but if it isn't in your view, understand that its main goal is to be a utility font, something used to provide high levels of Unicode support above all else, before judging it.
In general, UnifontEX's reception has been positive, so it's not like I made the next Comic Sans MS, Papyrus, or what have you.

With that out of the way, I feel like UnifontEX's pixel nature could actually be welcome in various contexts, rather than being a fatal flaw, especially in modern times given a LOT of games out there and Unicode prevalence.
UnifontEX's pixel style can actually be a good thing, given the way many modern games look, so it's not just a utility font either, rather, it *can* look good or even fitting with the aesthetic of what you use it in.
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