Fix (ci): Add separate BUILD_PAUSE
env var in .state
to pause builds instead of using BUILD_STATUS
#589
Workflow file for this run
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name: ci-master-pr | |
on: | |
push: | |
branches: | |
- master | |
tags: | |
- '**' | |
pull_request: | |
branches: | |
- master | |
jobs: | |
test-build-hlds: | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Test build | |
run: | | |
./build.sh --env-file ./test/build-hlds-cstrike.env | |
env: | |
STEAM_USERNAME: ${{ secrets.STEAM_USERNAME }} | |
STEAM_PASSWORD: ${{ secrets.STEAM_PASSWORD }} | |
- name: Test update | |
run: | | |
./build.sh --env-file ./test/update-hlds-cstrike.env | |
env: | |
STEAM_USERNAME: ${{ secrets.STEAM_USERNAME }} | |
STEAM_PASSWORD: ${{ secrets.STEAM_PASSWORD }} | |
test-build-srcds: | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Test build | |
run: | | |
./build.sh --env-file ./test/build-srcds-hl2mp.env | |
env: | |
STEAM_USERNAME: ${{ secrets.STEAM_USERNAME }} | |
STEAM_PASSWORD: ${{ secrets.STEAM_PASSWORD }} | |
- name: Test update | |
run: | | |
./build.sh --env-file ./test/update-srcds-hl2mp.env | |
env: | |
STEAM_USERNAME: ${{ secrets.STEAM_USERNAME }} | |
STEAM_PASSWORD: ${{ secrets.STEAM_PASSWORD }} | |
test-game-image-game-version: | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Test | |
run: | | |
./test/test-game-image-game-version.sh | |
test-generate-gitbranches: | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
fetch-depth: 0 # Fetch all branches and tags | |
- name: Test | |
shell: pwsh | |
run: | | |
./Generate-GitBranches.Tests.ps1 | |
update-draft-release: | |
needs: | |
- test-build-hlds | |
- test-build-srcds | |
if: github.ref == 'refs/heads/master' | |
runs-on: ubuntu-latest | |
steps: | |
- uses: release-drafter/release-drafter@v5 | |
with: | |
config-name: release-drafter.yml | |
publish: false | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
publish-draft-release: | |
needs: | |
- test-build-hlds | |
- test-build-srcds | |
if: startsWith(github.ref, 'refs/tags/') | |
runs-on: ubuntu-latest | |
steps: | |
- uses: release-drafter/release-drafter@v5 | |
with: | |
config-name: release-drafter.yml | |
publish: true | |
name: ${{ github.ref_name }} # E.g. 'master' or 'v1.2.3' | |
tag: ${{ github.ref_name }} # E.g. 'master' or 'v1.2.3' | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
dockerhub-description-hlds: | |
runs-on: ubuntu-latest | |
needs: | |
- test-build-hlds | |
if: github.ref == 'refs/heads/master' | |
strategy: | |
matrix: | |
ENGINE: [hlds] | |
GAME: [cstrike, czero, dmc, dod, gearbox, ricochet, tfc, valve] | |
include: | |
- ENGINE: hlds | |
GAME: cstrike | |
GAME_FULLNAME: 'Counter-Strike 1.6' | |
- ENGINE: hlds | |
GAME: czero | |
GAME_FULLNAME: 'Counter-Strike: Condition Zero' | |
- ENGINE: hlds | |
GAME: dmc | |
GAME_FULLNAME: 'Deathmatch Classic' | |
- ENGINE: hlds | |
GAME: dod | |
GAME_FULLNAME: 'Day of Defeat' | |
- ENGINE: hlds | |
GAME: gearbox | |
GAME_FULLNAME: 'Opposing Force' | |
- ENGINE: hlds | |
GAME: ricochet | |
GAME_FULLNAME: 'Ricochet' | |
- ENGINE: hlds | |
GAME: tfc | |
GAME_FULLNAME: 'Team Fortress Classic' | |
- ENGINE: hlds | |
GAME: valve | |
GAME_FULLNAME: 'Half-Life' | |
steps: | |
- uses: actions/checkout@v3 | |
- uses: peter-evans/dockerhub-description@v3 | |
with: | |
username: ${{ secrets.REGISTRY_USER }} | |
password: ${{ secrets.REGISTRY_PASSWORD }} | |
repository: ${{ vars.REGISTRY_GOLDSOURCE }}/${{ matrix.GAME }} | |
short-description: ${{ matrix.GAME_FULLNAME }} (${{ matrix.ENGINE }}) 🐳 | |
readme-filepath: docs/image/readme/${{ matrix.ENGINE }}-${{ matrix.GAME }}.md | |
dockerhub-description-srcds: | |
runs-on: ubuntu-latest | |
needs: | |
- test-build-srcds | |
if: github.ref == 'refs/heads/master' | |
strategy: | |
matrix: | |
ENGINE: [srcds] | |
GAME: [cs2, csgo, cstrike, dod, hl2mp, left4dead, left4dead2, tf] | |
include: | |
- ENGINE: srcds | |
GAME: cs2 | |
GAME_FULLNAME: 'Counter-Strike 2' | |
- ENGINE: srcds | |
GAME: csgo | |
GAME_FULLNAME: 'Counter-Strike: Global Offensive' | |
- ENGINE: srcds | |
GAME: cstrike | |
GAME_FULLNAME: 'Counter-Strike: Source' | |
- ENGINE: srcds | |
GAME: dod | |
GAME_FULLNAME: 'Day of Defeat: Source' | |
- ENGINE: srcds | |
GAME: hl2mp | |
GAME_FULLNAME: 'Half-Life 2: Deathmatch' | |
- ENGINE: srcds | |
GAME: left4dead | |
GAME_FULLNAME: 'Left 4 Dead' | |
- ENGINE: srcds | |
GAME: left4dead2 | |
GAME_FULLNAME: 'Left 4 Dead 2' | |
- ENGINE: srcds | |
GAME: tf | |
GAME_FULLNAME: 'Team Fortress 2' | |
steps: | |
- uses: actions/checkout@v3 | |
- uses: peter-evans/dockerhub-description@v3 | |
with: | |
username: ${{ secrets.REGISTRY_USER }} | |
password: ${{ secrets.REGISTRY_PASSWORD }} | |
repository: ${{ vars.REGISTRY_SOURCE }}/${{ matrix.GAME }} | |
short-description: ${{ matrix.GAME_FULLNAME }} (${{ matrix.ENGINE }}) 🐳 | |
readme-filepath: docs/image/readme/${{ matrix.ENGINE }}-${{ matrix.GAME }}.md |