Various plugins for Illusion's Koikatsu / Koikatsu Sunshine games. Configuration Manager is recommended to make changing the settings from these plugins easier.
- Install the latest build of BepInEx
- Download the latest release for your game from the releases page
- Plugin dlls go to
BepInEx/plugins
(or a subfolder thereof) - Patchers (currently only Shadow Patcher) go to
BepInEx/patchers
This lets you parent accessories to any bone, chosen through ABMX. Especially useful in cases where you want to attach a tie to a tail, for example.
This plugin revamps the "Transfer" tab of the accessories panel, letting you copy, move, or compact accessories. Useful for dealing with heavy cards.
Makes the manipulation axis speed and size sliders' minimum and maximum values configurable. Optionally converts the sliders to logarithmic base.
Allows scaling of folders, and logarithmic scaling of all objects using the guide objects. Also allows items to scale their children relatively, settable with a UI toggle in the workspace. Includes Timeline compatibility.
This is an old plugin which I decompiled and modified to also be able to be used on males.
Allows changing more properties of lights than available by default. Also allows the usage of light cookies, editing of map lights, and toggling of the chara light.
Automatically toggles on/off lights when a parent folder or object is toggled on/off. Also works for items that have built-in lights. The changes persist through saves/loads without adding extended data to the scene.
A plugin that lets you edit the properties of multiple shaders at once, based on item selection. For both Maker and Studio. Also lets you swap shaders for others. Contains a built-in tutorial and help section due to its many options.
Optimises some aspects of Charastudio to make it more efficient in scenes that use lots of character or lots of objects.
By default it fixes the KKUSS / KKUTS shaders by making sure they always have at least a flat normal map. The shader and property name filters are configurable, thus it can be extended to work on other shaders.
Increases the maximum shadow resolution for KK lights by modifying the Unity bytecode at startup. Beware: Increased shadow resolution heavily impacts GPU VRAM usage.