Fork of X Bows by SaKeL, edits made by StarNinjas
Currently includes a Wooden Bow and arrows.
- bow will force you sneak when loaded (optional dep. playerphysics)
- loaded bow will slightly adjust the player FOV
- bow uses minetest tool capabilities - if the bow is not loaded for long enough (time from last puch) the arrow will fly shorter range
- arrow uses raycast
- arrow has chance of critical shots/hits (only on full punch interval)
- arrow uses minetest damage calculation (including 3d_armor) for making damage (no hardcoded values)
- arrows stick to nodes, players and entitites
- arrows remove them self from the world after some time
- arrows remove them self if there are already too many arrows attached to node, player, entity
- arrow continues to fly downwards when attached node is dug
- arrow flies under water for short period of time and then sinks
- arrows adjusts pitch when flying
- arrows can be picked up again after stuck in solid nodes
- registers only one entity reused for all arrows
- none
- default (recipes)
- farming (bow and recipes)
- 3d_armor (calculates damage including the armor)
- playerphysics (force sneak when holding charged bow)
- player_monoids (force sneak when holding charged bow)
GNU Lesser General Public License v2.1 or later (see included LICENSE file)
CC0 by StarNinjas 2021
Creative Commons License, EminYILDIRIM, https://freesound.org
- nextgen_bows_bow_load.1.ogg
- nextgen_bows_bow_load.2.ogg
- nextgen_bows_bow_load.3.ogg
Creative Commons License, bay_area_bob, https://freesound.org
- nextgen_bows_bow_loaded.ogg
Creative Commons License, https://freesound.org
- nextgen_bows_bow_shoot_crit.ogg
Creative Commons License, robinhood76, https://freesound.org
- nextgen_bows_arrow_hit.1.ogg
- nextgen_bows_arrow_hit.2.ogg
- nextgen_bows_arrow_hit.3.ogg
Creative Commons License, brendan89, https://freesound.org
- nextgen_bows_bow_shoot.1.ogg
Creative Commons License, natty23, https://freesound.org
- nextgen_bows_arrow_successful_hit.ogg