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Feat: Port Dunes (Arrakis) objects & turfs. Adds fur crafting #1519

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4 changes: 4 additions & 0 deletions modular_ss220/crafting/_crafting.dm
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Раз уж ты сделал модуль для крафтов, не хочешь заодно все крафты собрать сюда?

Original file line number Diff line number Diff line change
@@ -0,0 +1,4 @@
/datum/modpack/crafting
name = "Crafting"
desc = "Дополняет/изменяет крафт имеющихся вещей из различных материалов."
author = "dj-34"
3 changes: 3 additions & 0 deletions modular_ss220/crafting/_crafting.dme
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
#include "_crafting.dm"

#include "code/crafting.dm"
25 changes: 25 additions & 0 deletions modular_ss220/crafting/code/crafting.dm
Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@
// Fur recipes
/obj/item/stack/sheet/fur/New(loc, amount=null)
recipes = GLOB.fur_recipes
..()

GLOBAL_LIST_INIT(fur_recipes, list(
new /datum/stack_recipe_list("fur clothings", list(
new /datum/stack_recipe("fur cap", /obj/item/clothing/head/furcap, 2),
new /datum/stack_recipe("fur cape", /obj/item/clothing/suit/furcape, 3),
new /datum/stack_recipe("fur coat", /obj/item/clothing/suit/furcoat, 3),
new /datum/stack_recipe("fur gloves", /obj/item/clothing/gloves/furgloves, 3),
new /datum/stack_recipe("fur boots", /obj/item/clothing/shoes/furboots, 2),
)),
null,
new /datum/stack_recipe_list("fur carpets", list(
new /datum/stack_recipe("red carpet", /obj/structure/fluff/carpet, 4),
new /datum/stack_recipe("blue carpet", /obj/structure/fluff/carpet/blue, 4),
new /datum/stack_recipe("yellow carpet", /obj/structure/fluff/carpet/yellow, 4),
new /datum/stack_recipe("green carpet", /obj/structure/fluff/carpet/green, 4),
null,
new /datum/stack_recipe("small red carpet", /obj/structure/fluff/carpet/small, 3),
new /datum/stack_recipe("small yellow carpet", /obj/structure/fluff/carpet/small/yellow, 3),
new /datum/stack_recipe("small white carpet", /obj/structure/fluff/carpet/small/white, 3),
)),
))
49 changes: 48 additions & 1 deletion modular_ss220/maps220/code/RandomRuins/gateway/gateway_turfs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -168,7 +168,7 @@
/turf/simulated/floor/beach/away/sand_alternative/Initialize(mapload)
. = ..()
if(prob(15))
icon_state = "sand[rand(1,4)]"
icon_state = initial(icon_state) + "[rand(1, 4)]"

/turf/simulated/floor/beach/away/sand_alternative/remove_plating(mob/user)
return
Expand All @@ -179,6 +179,11 @@
/turf/simulated/floor/beach/away/sand_alternative/try_replace_tile(obj/item/stack/tile/T, mob/user, params)
return

/turf/simulated/floor/beach/away/sand_alternative/dark
icon_state = "darksand"
base_icon_state = "darksand"
baseturf = /turf/simulated/floor/beach/away/sand_alternative/dark

/turf/simulated/floor/beach/away/coastline/alternative
icon = 'modular_ss220/maps220/icons/floors.dmi'
icon_state = "beach"
Expand Down Expand Up @@ -284,6 +289,12 @@
base_icon_state = "water"
water_overlay_image = null

/turf/simulated/floor/beach/away/water/deep/muddy
icon = 'modular_ss220/maps220/icons/floors.dmi'
icon_state = "water_muddy"
base_icon_state = "water_muddy"
water_overlay_image = null

/turf/simulated/floor/plating/xen
name = "strange weeds"
icon = 'modular_ss220/maps220/icons/floors.dmi'
Expand Down Expand Up @@ -311,3 +322,39 @@
light_color = null
light_power = 0
light_range = 0 // removing faint glow

// MARK: Miscellaneous

// Withered grounds
/turf/simulated/floor/plating/asteroid/wasteland
name = "dead soil"
icon = 'modular_ss220/maps220/icons/floors.dmi'
icon_state = "wasteland"
environment_type = "wasteland"
turf_type = /turf/simulated/floor/plating/asteroid/wasteland

/turf/simulated/floor/plating/asteroid/caverock
name = "withered ground"
icon = 'modular_ss220/maps220/icons/floors.dmi'
icon_state = "caverock0"
environment_type = "caverock"
turf_type = /turf/simulated/floor/plating/asteroid/caverock

/turf/simulated/floor/plating/asteroid/caverock/Initialize(mapload)
. = ..()
icon_state = "[environment_type][rand(0, 10)]"

/turf/simulated/floor/plating/asteroid/caverock/alt
icon_state = "caverockdeep0"
environment_type = "caverockdeep"
turf_type = /turf/simulated/floor/plating/asteroid/caverock/alt

// Lava
/turf/simulated/floor/lava/caverock
icon = 'modular_ss220/maps220/icons/lava.dmi'
baseturf = /turf/simulated/floor/lava/caverock

// Chasm
/turf/simulated/floor/chasm/straight_down/caverock
icon = 'modular_ss220/maps220/icons/chasm.dmi'
baseturf = /turf/simulated/floor/chasm/straight_down/caverock
32 changes: 32 additions & 0 deletions modular_ss220/maps220/code/effects.dm
Original file line number Diff line number Diff line change
Expand Up @@ -71,6 +71,38 @@
desc = "Glory to humanity!"

/* Beach */
// Decals
/obj/effect/turf_decal/sand
name = "sand"
density = FALSE
icon = 'modular_ss220/maps220/icons/decals.dmi'
icon_state = "sand_side"

/obj/effect/turf_decal/sand/end
icon_state = "sand_surround"

/obj/effect/turf_decal/sand/box
icon_state = "sand_full"

/obj/effect/turf_decal/sand/light
icon_state = "lightsand_side"

/obj/effect/turf_decal/sand/end/light
icon_state = "lightsand_surround"

/obj/effect/turf_decal/sand/box/light
icon_state = "lightsand_full"

/obj/effect/turf_decal/sand/dark
icon_state = "darksand_side"

/obj/effect/turf_decal/sand/end/dark
icon_state = "darksand_surround"

/obj/effect/turf_decal/sand/box/dark
icon_state = "darksand_full"

// Items
/obj/item/toy/seashell
name = "ракушка"
desc = "Пусть у вас всегда будет ракушка в кармане и песок в ботинках. Что бы это ни значило."
Expand Down
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1 change: 1 addition & 0 deletions modular_ss220/modular_ss220.dme
Original file line number Diff line number Diff line change
Expand Up @@ -36,6 +36,7 @@
#include "silicons/_silicons.dme"
#include "windows_airbag/_windows_airbag.dme"
#include "clumsy_table/_clumsy_table.dme"
#include "crafting/_crafting.dme"
#include "pt_monitor/_pt_monitor.dme"

// --- MISC --- //
Expand Down
2 changes: 2 additions & 0 deletions modular_ss220/objects/_objects.dme
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
#include "_objects.dm"

// Flora
#include "code/flora/desert.dm"
#include "code/flora/sakura.dm"

// ID Skins
Expand Down Expand Up @@ -32,6 +33,7 @@
#include "code/closets.dm"
#include "code/coffin.dm"
#include "code/computer.dm"
#include "code/decorations.dm"
#include "code/mattress.dm"
#include "code/miscellaneous.dm"
#include "code/officetoys.dm"
Expand Down
77 changes: 77 additions & 0 deletions modular_ss220/objects/code/decorations.dm
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@@ -0,0 +1,77 @@
// Columns
/obj/structure/fluff/column
name = "column"
desc = "Очень старая, массивная колонна."
icon = 'modular_ss220/objects/icons/columns.dmi'
icon_state = "column1"
layer = ABOVE_ALL_MOB_LAYER
deconstructible = FALSE
density = TRUE

/obj/structure/fluff/column/Initialize(mapload)
. = ..()
AddComponent(/datum/component/largetransparency)

// Large remains
/obj/structure/fluff/remains_large
name = "large remains"
desc = "Белеющие на солнце кости местной фауны."
icon = 'modular_ss220/objects/icons/remains_large.dmi'
icon_state = "rib"
layer = ABOVE_ALL_MOB_LAYER
deconstructible = FALSE
density = TRUE

/obj/structure/fluff/remains_large/Initialize(mapload)
. = ..()
AddComponent(/datum/component/largetransparency)

// Carpets
/obj/structure/fluff/carpet
name = "red carpet"
desc = "Шерстяной ковер, украшенный различными узорами."
icon = 'modular_ss220/objects/icons/carpets.dmi'
icon_state = "carpet1"
max_integrity = 50
layer = LOW_OBJ_LAYER
anchored = FALSE
deconstructible = FALSE

/obj/structure/fluff/carpet/AltClick(mob/user)
. = ..()
if(user.incapacitated())
to_chat(user, span_warning("You can't do that right now!"))
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Можно и перевести же тучаты

return
if(!Adjacent(user))
return
if(anchored)
to_chat(user, span_warning("[src] is anchored to the floor!"))
return
setDir(turn(dir, 90))

/obj/structure/fluff/carpet/blue
name = "blue carpet"
icon_state = "carpet2"

/obj/structure/fluff/carpet/yellow
name = "yellow carpet"
icon_state = "carpet3"

/obj/structure/fluff/carpet/green
name = "green carpet"
icon_state = "carpet4"

// Carpets small
/obj/structure/fluff/carpet/small
name = "small red carpet"
desc = "Небольшой ковер, украшенный различными узорами."
icon = 'modular_ss220/objects/icons/carpets_small.dmi'
icon_state = "carpet_small1"

/obj/structure/fluff/carpet/small/yellow
name = "small yellow carpet"
icon_state = "carpet_small2"

/obj/structure/fluff/carpet/small/white
name = "small white carpet"
icon_state = "carpet_small3"
75 changes: 75 additions & 0 deletions modular_ss220/objects/code/flora/desert.dm
Original file line number Diff line number Diff line change
@@ -0,0 +1,75 @@
// MARK: Trees
/obj/structure/flora/tree/desert/joshua
name = "yucca palm"
icon = 'modular_ss220/objects/icons/flora/desert_tree.dmi'
icon_state = "joshua1"

/obj/structure/flora/tree/desert/joshua/Initialize(mapload)
. = ..()
icon_state = "joshua[rand(1, 8)]"

/obj/structure/flora/tree/desert/dead
name = "dead tree"
icon = 'modular_ss220/objects/icons/flora/desert_tree.dmi'
icon_state = "dead1"

/obj/structure/flora/tree/desert/dead/Initialize(mapload)
. = ..()
icon_state = "dead[rand(1, 6)]"

/obj/structure/flora/tree/desert/big
name = "long dead tree"
icon = 'modular_ss220/objects/icons/flora/desert_tree_big.dmi'
icon_state = "dead_tree1"

/obj/structure/flora/tree/desert/big/Initialize(mapload)
. = ..()
icon_state = "dead_tree[rand(1, 4)]"

/obj/structure/flora/tree/desert/medpine
icon = 'modular_ss220/objects/icons/flora/desert_tree.dmi'
icon_state = "medpine"

/obj/structure/flora/tree/desert/african
icon = 'modular_ss220/objects/icons/flora/desert_tree.dmi'
icon_state = "african"

// MARK: Cactuses
/obj/structure/flora/tree/cactus
name = "cactus"
icon = 'modular_ss220/objects/icons/flora/cactus.dmi'
icon_state = "cactus1"
pixel_x = 0

/obj/structure/flora/tree/cactus/Initialize(mapload)
. = ..()
icon_state = "cactus[rand(1, 2)]"
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)

/obj/structure/flora/tree/cactus/little
icon_state = "little_cactus1"
density = FALSE
layer = BELOW_OBJ_LAYER

/obj/structure/flora/tree/cactus/little/Initialize(mapload)
. = ..()
icon_state = "little_cactus[rand(1, 6)]"

/obj/structure/flora/tree/cactus/circle
icon_state = "circle_cactus1"
density = FALSE
layer = BELOW_OBJ_LAYER

/obj/structure/flora/tree/cactus/circle/Initialize(mapload)
. = ..()
icon_state = "circle_cactus[rand(1, 6)]"

/obj/structure/flora/tree/cactus/flat
icon_state = "flat_cactus1"
density = FALSE
layer = BELOW_OBJ_LAYER

/obj/structure/flora/tree/cactus/flat/Initialize(mapload)
. = ..()
icon_state = "flat_cactus[rand(1, 3)]"
9 changes: 9 additions & 0 deletions modular_ss220/objects/code/miscellaneous.dm
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,15 @@
* Use that for creating non-varedited objects,
* or that you don't want to specify because they're insignificant for personal DM file
*/
// Mine
/obj/effect/mine/explosive/desert
icon = 'modular_ss220/objects/icons/mine.dmi'
icon_state = "desertminearmed"
range_heavy = 1
range_light = 3
range_flash = 4
layer = LOW_OBJ_LAYER

// Fountain
/obj/structure/statue/fountain
name = "фонтан"
Expand Down
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