Become a sponsor to Al Murray
West Philadelphia, born and raised. Since middle school I've been making games and apps for fun and utility.
My stacks are mostly Node and Rust based with some ASP.NET sprinkled in. I work a lot with Svelte, SvelteKit, Blazor WASM and Blazor Server.
I also do a lot of AR/VR using Unity, WebXR, Babylon.js and A-Frame.
My goal is to contribute to esports, figuring out how things can be improved and share what I've learned + provide services for those that cannot solve the problems themselves.
Featured work
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rogueyoshi/dbfz-css
A CSS library recreation of DRAGON BALL FighterZ's in-game UI elements. Used by Bandai Namco's official Dragon Ball World Tour streams and promotional material!
CSS 10 -
sectorxusa/svelte-babylon
Use BabylonJS like A-Frame through reactive Svelte Components.
Svelte 15 -
rogueyoshi/sapper-overlay
Stream overlay example using Sapper (Svelte), ready for Vercel deployment. Integration for Twitch, Last.fm, and more to come. Use with Browser Source in OBS/XSplit/etc.
JavaScript 11 -
rogueyoshi/unity-wc
Template for making stream overlays in Unity with JS Interoperability (WebGL, with Web Component output).
C# 1 -
rogueyoshi/AetherSource
A precursor to OBS Browser Source; a scriptable Virtual Camera / Capture Card using DirectShow + DirectXTK, aimed for streaming apps such as OBS/XSplit.
C++ 3 -
rogueyoshi/framekiller
Find automatic timings for safejumps, meaties, and other setups; given a set of character frame-data (CSV, Excel Sheet, or Google Sheet).
Svelte 1