To make it work for Solar2D plugins directory add your plugin content into the plugins directory. Then in revision, which is minimum requirement to run the plugin. Repository name must me com.publisher.name-plugin.name
as it would be in build settings ["plugin.name"] = { publisherId = "com.publisher.name"}
.
For example, mkdir -p plugins/2020.2600/<platform>a
.
Example platforms are:
android-kindle
will useandroid
if not foundandroid
any android platformmacos
only desktop buildmac-sim
desktop build or simulatorwin32
only desktop buildwin32-sim
desktop build or simulatorweb
for html5 buildshtml5
same asweb
iphone
iOS deviceiphone-sim
iOS simulatortvos
AppleTV devicetvos-sim
Apple TV simulatorlua
used if no other applicable platform found