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apps/typegpu-docs/src/content/examples/simulation/confetti/index.html
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<canvas></canvas> |
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apps/typegpu-docs/src/content/examples/simulation/confetti/index.ts
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import { arrayOf, f32, struct, vec2f, vec4f } from 'typegpu/data'; | ||
import tgpu, { asMutable, asUniform, builtin } from 'typegpu/experimental'; | ||
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// constants | ||
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const PARTICLE_AMOUNT = 200; | ||
const COLOR_PALETTE: vec4f[] = [ | ||
[255, 190, 11], | ||
[251, 86, 7], | ||
[255, 0, 110], | ||
[131, 56, 236], | ||
[58, 134, 255], | ||
].map(([r, g, b]) => vec4f(r / 255, g / 255, b / 255, 1)); | ||
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// setup | ||
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const root = await tgpu.init(); | ||
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const canvas = document.querySelector('canvas') as HTMLCanvasElement; | ||
const context = canvas.getContext('webgpu') as GPUCanvasContext; | ||
const presentationFormat = navigator.gpu.getPreferredCanvasFormat(); | ||
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context.configure({ | ||
device: root.device, | ||
format: presentationFormat, | ||
alphaMode: 'premultiplied', | ||
}); | ||
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// data types | ||
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const VertexOutput = { | ||
position: builtin.position, | ||
color: vec4f, | ||
}; | ||
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const ParticleGeometry = struct({ | ||
tilt: f32, | ||
angle: f32, | ||
color: vec4f, | ||
}); | ||
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const ParticleData = struct({ | ||
position: vec2f, | ||
velocity: vec2f, | ||
seed: f32, | ||
}); | ||
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// buffers | ||
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const canvasAspectRatioBuffer = root | ||
.createBuffer(f32, canvas.width / canvas.height) | ||
.$usage('uniform'); | ||
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const canvasAspectRatioUniform = asUniform(canvasAspectRatioBuffer); | ||
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const particleGeometryBuffer = root | ||
.createBuffer( | ||
arrayOf(ParticleGeometry, PARTICLE_AMOUNT), | ||
Array(PARTICLE_AMOUNT) | ||
.fill(0) | ||
.map(() => ({ | ||
angle: Math.floor(Math.random() * 50) - 10, | ||
tilt: Math.floor(Math.random() * 10) - 10 - 10, | ||
color: COLOR_PALETTE[Math.floor(Math.random() * COLOR_PALETTE.length)], | ||
})), | ||
) | ||
.$usage('vertex'); | ||
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const particleDataBuffer = root | ||
.createBuffer(arrayOf(ParticleData, PARTICLE_AMOUNT)) | ||
.$usage('storage', 'uniform', 'vertex'); | ||
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const deltaTimeBuffer = root.createBuffer(f32).$usage('uniform'); | ||
const timeBuffer = root.createBuffer(f32).$usage('storage'); | ||
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// layouts | ||
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const geometryLayout = tgpu.vertexLayout( | ||
(n: number) => arrayOf(ParticleGeometry, n), | ||
'instance', | ||
); | ||
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const dataLayout = tgpu.vertexLayout( | ||
(n: number) => arrayOf(ParticleData, n), | ||
'instance', | ||
); | ||
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const particleDataStorage = asMutable(particleDataBuffer); | ||
const deltaTimeUniform = asUniform(deltaTimeBuffer); | ||
const timeStorage = asMutable(timeBuffer); | ||
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// functions | ||
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const rotate = tgpu.fn([vec2f, f32], vec2f).does(/* wgsl */ ` | ||
(v: vec2f, angle: f32) -> vec2f { | ||
let pos = vec2( | ||
(v.x * cos(angle)) - (v.y * sin(angle)), | ||
(v.x * sin(angle)) + (v.y * cos(angle)) | ||
); | ||
return pos; | ||
} | ||
`); | ||
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const mainVert = tgpu | ||
.vertexFn( | ||
{ | ||
tilt: f32, | ||
angle: f32, | ||
color: vec4f, | ||
center: vec2f, | ||
index: builtin.vertexIndex, | ||
}, | ||
VertexOutput, | ||
) | ||
.does( | ||
/* wgsl */ `( | ||
@location(0) tilt: f32, | ||
@location(1) angle: f32, | ||
@location(2) color: vec4f, | ||
@location(3) center: vec2f, | ||
@builtin(vertex_index) index: u32, | ||
) -> VertexOutput { | ||
let width = tilt; | ||
let height = tilt / 2; | ||
var pos = rotate(array<vec2f, 4>( | ||
vec2f(0, 0), | ||
vec2f(width, 0), | ||
vec2f(0, height), | ||
vec2f(width, height), | ||
)[index] / 350, angle) + center; | ||
if (canvasAspectRatio < 1) { | ||
pos.x /= canvasAspectRatio; | ||
} else { | ||
pos.y *= canvasAspectRatio; | ||
} | ||
return VertexOutput(vec4f(pos, 0.0, 1.0), color); | ||
}`, | ||
) | ||
.$uses({ | ||
rotate, | ||
canvasAspectRatio: canvasAspectRatioUniform, | ||
get VertexOutput() { | ||
return mainVert.Output; | ||
}, | ||
}); | ||
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const mainFrag = tgpu.fragmentFn(VertexOutput, vec4f).does(/* wgsl */ ` | ||
(@location(0) color: vec4f) -> @location(0) vec4f { | ||
return color; | ||
}`); | ||
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const mainCompute = tgpu | ||
.computeFn([builtin.globalInvocationId], { workgroupSize: [1] }) | ||
.does( | ||
/* wgsl */ `(@builtin(global_invocation_id) gid: vec3u) { | ||
let index = gid.x; | ||
if index == 0 { | ||
time += deltaTime; | ||
} | ||
let phase = (time + particleData[index].seed) / 200; | ||
particleData[index].position += particleData[index].velocity * deltaTime / 20 + vec2f(sin(phase) / 600, cos(phase) / 500); | ||
}`, | ||
) | ||
.$uses({ | ||
particleData: particleDataStorage, | ||
deltaTime: deltaTimeUniform, | ||
time: timeStorage, | ||
}); | ||
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// pipelines | ||
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const renderPipeline = root | ||
.withVertex(mainVert, { | ||
tilt: geometryLayout.attrib.tilt, | ||
angle: geometryLayout.attrib.angle, | ||
color: geometryLayout.attrib.color, | ||
center: dataLayout.attrib.position, | ||
}) | ||
.withFragment(mainFrag, { | ||
format: presentationFormat, | ||
}) | ||
.withPrimitive({ | ||
topology: 'triangle-strip', | ||
}) | ||
.createPipeline() | ||
.with(geometryLayout, particleGeometryBuffer) | ||
.with(dataLayout, particleDataBuffer); | ||
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const computePipeline = root.withCompute(mainCompute).createPipeline(); | ||
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// compute and draw | ||
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function randomizePositions() { | ||
particleDataBuffer.write( | ||
Array(PARTICLE_AMOUNT) | ||
.fill(0) | ||
.map(() => ({ | ||
position: vec2f(Math.random() * 2 - 1, Math.random() * 2 + 1), | ||
velocity: vec2f( | ||
(Math.random() * 2 - 1) / 50, | ||
-(Math.random() / 25 + 0.01), | ||
), | ||
seed: Math.random(), | ||
})), | ||
); | ||
} | ||
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randomizePositions(); | ||
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let disposed = false; | ||
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function onFrame(loop: (deltaTime: number) => unknown) { | ||
let lastTime = Date.now(); | ||
const runner = () => { | ||
if (disposed) { | ||
return; | ||
} | ||
const now = Date.now(); | ||
const dt = now - lastTime; | ||
lastTime = now; | ||
loop(dt); | ||
requestAnimationFrame(runner); | ||
}; | ||
requestAnimationFrame(runner); | ||
} | ||
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onFrame((deltaTime) => { | ||
deltaTimeBuffer.write(deltaTime); | ||
canvasAspectRatioBuffer.write(canvas.width / canvas.height); | ||
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computePipeline.dispatchWorkgroups(PARTICLE_AMOUNT); | ||
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renderPipeline | ||
.withColorAttachment({ | ||
view: context.getCurrentTexture().createView(), | ||
clearValue: [0, 0, 0, 0], | ||
loadOp: 'clear' as const, | ||
storeOp: 'store' as const, | ||
}) | ||
.draw(4, PARTICLE_AMOUNT); | ||
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root.flush(); | ||
}); | ||
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// example controls and cleanup | ||
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export const controls = { | ||
'🎉': { | ||
onButtonClick: () => randomizePositions(), | ||
}, | ||
}; | ||
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export function onCleanup() { | ||
disposed = true; | ||
root.destroy(); | ||
root.device.destroy(); | ||
} |
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apps/typegpu-docs/src/content/examples/simulation/confetti/meta.json
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{ | ||
"title": "Confetti", | ||
"category": "simulation", | ||
"tags": ["experimental"] | ||
} |