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TileMap_Game

Introduction

2D Top down Open World Video Game, similar to Pokemon with the teams own creative story , save points/checkpoints, a map, side quests and a main story for users to follow.

hometown

Requirements, Features and Priorities

  • Character Animations - user needs to be able to move around the game and it takes very little time to create blend trees and have characters animated/moving around

  • Main Story / Trigger Events to progress throughout the game - user needs to be able to progress throughout the story and be blocked off from certain areas if they haven’t accomplished a certain event yet.

  • Inventory for items gathered - items can be used to help with trigger events so the story may progress and to enhance a characters level.

  • A map of the world - user needs to keep track of where they are in the world and where other objects / towns are relative to the player.

  • Battle scenes - user needs to be able to battle other characters throughout the game

  • Being able to save at any point in the game - user needs to be able to save so they can come back to where they left off at.

  • Side Quests - gives users more to play and possibly expand on the map.

  • Connecting Firebase to Unity to have a username and password - users are able to save or delete data that way they don’t have to start at the beginning every time they play.

Technology

Game was made in Unity and written in C#.

Usage

This game is a project for school. We do not have any rights or own pokemon in any way.

Music can be found at https://soundcloud.com/aural-space/sets/puzzle-game-music/ .

SoftDev 2 Team - Aqua Team Thunder Force - Pocket Pals

https://github.com/soft-eng-practicum/PocketPals

Communication tool(s): Discord

🤩 🙂 List of Members 🙂 🤩 😀 🥰

  • Omar

1 - UI/UX design

2 - Documentation lead

  • Dennis

1 - Code architecture/lead programmer

2 - Team manager

3 - Client liaison

  • Anas

1 - Data Modeler

2 - Testing lead

The Team

Joseph Zoretic

Lukas Walsh

Shawna Cassagnol

Releases

No releases published

Packages

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Languages

  • ASP.NET 41.0%
  • C# 36.3%
  • ShaderLab 14.6%
  • Python 6.1%
  • HLSL 2.0%