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Add MD property interface and granular capabilities (idaholab#367)
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Sebastian Schunert
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[![Build Status](https://travis-ci.org/severinstrobl/overlap.svg?branch=master)](https://travis-ci.org/severinstrobl/overlap) | ||
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# Exact calculation of the overlap volume and area of spheres and mesh elements | ||
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Calculating the intersection or overlapping volume of a sphere and one of the | ||
typically used mesh elements such as a tetrahedron or hexahedron is | ||
surprisingly challenging. This header-only library implements a numerically | ||
robust method to determine this volume. | ||
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The mathematical expressions and algorithms used in this code are described in | ||
S. Strobl et al.: Exact calculation of the overlap volume of spheres and mesh | ||
elements, Journal of Computational Physics, 2016 | ||
(http://dx.doi.org/10.1016/j.jcp.2016.02.003). So if you use the code in | ||
projects resulting in any publications, please cite this paper. | ||
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Employing the concepts and routines used for the calculation of the overlap | ||
volume, the intersection or overlap *area* of a sphere and the facets of a mesh | ||
element can also be calculated with this library. | ||
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## Dependencies | ||
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The compile-time dependencies of this code are: | ||
- Eigen3 (http://eigen.tuxfamily.org) | ||
- C++11 compliant compiler | ||
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The software was successfully compiled and tested using the following | ||
compilers: | ||
- GNU G++ compiler (versions 4.8.4, 4.9.3, and 5.4.0) | ||
- Intel C++ compiler (version 15.0.2) | ||
- Clang C++ compiler (versions 3.6.1, 3.9.1, and 5.0.0) | ||
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## Usage | ||
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The library is implemented as a pure header-only library written in plain | ||
C++11. To use it in your code, simply include the header file *overlap.hpp* and | ||
make sure the Eigen3 headers can be found by your compiler or build system. A | ||
minimal example calculating the overlap of a hexahedron with a side length of 2 | ||
centered at the origin and a sphere with radius 1 centered at a corner of the | ||
hexahedron could look something like this: | ||
``` | ||
vector_t v0{-1, -1, -1}; | ||
vector_t v1{ 1, -1, -1}; | ||
vector_t v2{ 1, 1, -1}; | ||
vector_t v3{-1, 1, -1}; | ||
vector_t v4{-1, -1, 1}; | ||
vector_t v5{ 1, -1, 1}; | ||
vector_t v6{ 1, 1, 1}; | ||
vector_t v7{-1, 1, 1}; | ||
Hexahedron hex{v0, v1, v2, v3, v4, v5, v6, v7}; | ||
Sphere s{vector_t::Constant(1), 1}; | ||
scalar_t result = overlap(s, hex); | ||
``` | ||
This code snippet calculates the correct result (pi/6) for this simple | ||
configuration. | ||
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To obtain the overlap area of a sphere and the facets of a tetrahedron, the | ||
function *overlapArea* can be employed as such: | ||
``` | ||
vector_t v0{-std::sqrt(3) / 6.0, -1.0 / 2.0, 0}; | ||
vector_t v1{std::sqrt(3) / 3.0, 0, 0}; | ||
vector_t v2{-std::sqrt(3) / 6.0, +1.0 / 2.0, 0}; | ||
vector_t v3{0, 0, std::sqrt(6) / 3.0}; | ||
Tetrahedron tet{v0, v1, v2, v3}; | ||
Sphere s{{0, 0, 1.5}, 1.25}; | ||
auto result = overlapArea(s, tet); | ||
std::cout << "surface area of sphere intersecting tetrahedron: " << | ||
result[0] << std::endl; | ||
std::cout << "overlap areas per face:" << std::endl; | ||
// The indices of the faces are NOT zero-based here! | ||
for(size_t f = 1; f < result.size() - 1; ++f) | ||
std::cout << " face #" << (f - 1) << ": " << result[f] << std::endl; | ||
std::cout << "total surface area of tetrahedron intersecting sphere: " << | ||
result.back() << std::endl; | ||
``` |
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